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 Post subject: High Elves - The Valinor Gaurd
PostPosted: Wed Jun 11, 2008 8:32 pm 
Elven Warrior
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You have already been introduced to the high elf mages, and the finrod rangers. Now here comes the Valinor Gaurd

Rules out soon...
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PostPosted: Thu Jun 12, 2008 12:04 am 
Ringwraith
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you mean "guard"... :)
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PostPosted: Thu Jun 12, 2008 3:51 pm 
Elven Warrior
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sorry - excuse my spelling

valinor GUARD out today...
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PostPosted: Thu Jun 12, 2008 4:19 pm 
Elven Warrior
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Valinor Guard


F/S S D A W C
5/3+ 3 5 1 1 6

Points Value:
15 points

Wargear:
A Valinor Guard carries an elf bow and wears finely crafted heavy armour

Special Rules:

Aura Of The Valar: The high elves of valinor are protected the aura of the valar. every time a valinor guard suffers a wound, roll a D6. On a 6 the wound is ignored. This can be done for more than one wound taken in a turn.

Valinor Endurance: The elves of Valinor have fought for many years to defend Valinor. When fighting in Valinor/Eregion based battles, Valinor guard do not need to make any courage tests. In addition, all good models within 6" of a guard benefit from a +1 courage bonus to represent the inspitation gained by the fighting spirit of the guard.
NOTE: THIS ONLY APPLIES IN EREGION/VALINOR BASED BATTLES.
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PostPosted: Thu Jun 12, 2008 4:32 pm 
Kinsman
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maby you should swap the titles because the auror title fits the other rule and visa vesa
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PostPosted: Fri Jun 13, 2008 2:40 am 
Wayfarer
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I dont like thse guys as much as I liked the rangers

sorry
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PostPosted: Fri Jun 13, 2008 4:44 am 
Ringwraith
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I think your history is off. Valinor refers to the undying lands beyond the sea. Only the Noldor subgroup left there for Middle Earth to follow Morgoth and build realms, just before the beginning of the First Age. Eregion is a realm from the Second Age. So I'm not sure why the special rule would only work in the undying lands and Eregion, it should be applicable to any High Elf realm.

Seems to me it's basically a Noldor bodyguard type you're after. The Aura of the Valar is a nifty addition, not too powerful, like a permanent Fury spell. Not too sure why you've given them a bow, a guard type would be in the thick of it, with shield. Though some form of missile weapon might be handy. What about this?

F/S S D A W C
5/3+ 3 6 1 1 5

Points: 13
Wargear: HA, shield, sword
Throwing Spears: 2 points
Special Rules: Bodyguard, Aura of the Valar...acts as Fury for wound saves

I think adding to the Fight of those around him...that's better than a banner sometimes, so it should cost a LOT.

Or maybe you were thinking more of a Sentinel type guard (with a bow)...
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PostPosted: Fri Jun 13, 2008 4:04 pm 
Wayfarer
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seems nice!

I might add some rules for some elf troops as well!
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PostPosted: Mon Jul 14, 2008 8:54 pm 
Wayfarer
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Ok these guys are a good idea but i just don't see the point of paying that many points for a guy who is the same as a normal elf only he has higher courage and a rule which highers the courage of the guys around him(when they are elves who don't exactly need higher courage with courage 5 already.)

I think if you are going to make them guard-type models then give them str 4 and courage 5 but with the bodyguard rule. Like khazad guard but for elves. And maybe give them just a hand weapon and give the options of taking shields,bows and elven blades. This way they come with a weapon and if you want them to be defensive the player can give them a shield and if a player wants to use their str 4 as a small hard hitting strike for, they can give them elven blades. You can even higher their fight value if you want to make them more elite.

To summarize this i say this
upgrade str to 4
lower courage to 5
maybe higher fight value to 6
exchange the +1 courage rule for the bodyguard rule


Those are my ideas. And don't feel bad about me messing them up because the only reason i do this is because i love this idea.

:D
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