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 Post subject: Eregon army house rules.
PostPosted: Tue Oct 13, 2009 3:31 pm 
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I got the idea from a guy who made a robin hood army. I thought we should
create some simple charaters.

I thought about rebels.

vardan reble
fight 3/4 strength 3 defence 4 attack 1 wound 1 courage 5 points 7

wargear:
sword, armor

shield 1pt
bow 1pt
spear 1pt
banner 30pts

night-halk
fight 4 strenghth 4 defence 6 attack 1 wound 1 courage 6 points 10

wargear:
sword, heavy armor, shield

spear 1pt
two handed sword 2pts
banner 30pts

Ergal Bull
fight 4/5+ strenghth 4 defence 6 attack 2 wound 2 courage 6 pts 15

wargear:
two handed weapon, shield, armor, Dagger

longbow 2pts
banner 30pts

So thats some but I need more I will think something up. 8)

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Last edited by zilegil on Thu Oct 15, 2009 9:59 am, edited 1 time in total.
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PostPosted: Tue Oct 13, 2009 3:55 pm 
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Funny idea but doesn't like the first ones if you compare them with GW miniatures.

The varadan rebel his courage is far to high for his points just like the night horke but the rest is good. and for the Ergal I don't like the rule for the two handed weapon and shield if he uses it in one hand it is no two handed weapon anymore.

keep the profiles coming.
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PostPosted: Tue Oct 13, 2009 3:57 pm 
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zilegil wrote:
Quote:
ergal
fight 4/5 strenghth 4 defence 6 attack 2 wound 2 courage 6 pts 15

wargear:
two handed weapon, shield, armor, Dagger

longbow 2pts
banner 30pts

SPECIAL RULES:

Brutal warrior:
Ergals may use his two handed weapon AND shield in the same battle.


WAAAYYY too overpowered, unless it's a Kull. Special rule is cool but unrealistic, you can't use a two-handed weapon and a shield at the same time. Shoot value should probably be 4+ instead of 5+.

Here's how I would do it: (For a Kull)

Urgal Kull ram:
fight 4/4+ strength 5 defense 5 attacks 1 wounds 2 courage 6 pts ?

Wargear:
Sword or axe (hand weapon) and crude armor.

Upgrades:
Two-handed weapon 2 points

Kull don't use bows, to my knowledge. Just regular urgals.

And here would be my profile for Eragon (after his transformation to a half-elf)

Eragon Shadeslayer:
Fight 7/3+ strength 5 defense 5 attacks 3 wounds 3 courage 7 pts ?

Wargear: Zar'Roc and light armor

Upgrades:
Heavy armor ?
Shield ?

Not sure about Saphira's profile. :?

Sounds cool, though. 8). Nice idea.

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PostPosted: Tue Oct 13, 2009 4:01 pm 
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I should give Eragorn spiritbane cause he killed the shade and I though Eragon doesn't have zarroc any more if he is a elf cause that is taken of by ........( forgotten the name murtag ore something)
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PostPosted: Thu Oct 15, 2009 9:57 am 
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Hes got brisingr his sword from book three.

But I would equip him with his staff or cimitar.

He needs might will and fate.


mt3 will6 ft2

Dragon rider blade pts2
[counts as elven blade]
shield 5pts
bow 5pts
elven bow 10pts
elven form 30pts
saphira 460pts
[see saphira
see fire breath
and wrmtonge]

I think that he should have 4 strenghth and only 5 when he has elven
form, also when he has elven form I think he should have deadly shot.

Around 250 pts?

SPECIAL RULES:
Fire Breath:
Once per turn saphira may expend one point of will too make fire breath.
Counts as a thrown weapon with a range of 12", a strenghth of 10 and
ignores armor.[DEADLY!]

Saphira:
Counts as monsterus mount.

fight 10 strenghth 8 deffence 9 wounds 7 attack 3 courage 8 might 3 will 3
fate 3

Mind Mending:
Always in line of sight if other is in line of sight.

Wrm Tonge:
Saphira may use these.
compel 3+
sap will 4+

SPELLS:
Brisinger: Ignores armor. Str4 3+ or +1 att when using Dragon blade.3+
compel 3+
sap will 4+

And yeah I'm thinking of making rules for his magic ring, scabby fist,
dwarven amulet and cripled back.

I was thinking the rules for a cave troll for kull.

I will think of changing the other Dudes and can you think of rules for
night halk kull.

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PostPosted: Sat Oct 17, 2009 3:45 pm 
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hero of gondor wrote:
I should give Eragorn spiritbane cause he killed the shade and I though Eragon doesn't have zarroc any more if he is a elf cause that is taken of by ........( forgotten the name murtag ore something)


Sorry but this is sbg and yes murtag and thorn his dragon.
:)

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PostPosted: Sat Oct 17, 2009 4:36 pm 
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Zilegil, I wouldn't recommend giving Eragon special rules involving his scarred back, it was healed in book 2.

zilegil wrote:
Quote:
I was thinking the rules for a cave troll for kull.


Way too powerful. They're not that big and tough.

Quote:
Saphira:
Counts as monsterus mount.

fight 10 strenghth 8 deffence 9 wounds 7 attack 3 courage 8 might 3 will 3
fate 3


Good, but 4 attacks would be better. (Or five.) :-D
Quote:
Fire Breath:
Once per turn saphira may expend one point of will too make fire breath.
Counts as a thrown weapon with a range of 12", a strenghth of 10 and
ignores armor.[DEADLY!]


Sounds good. 8)
Quote:
I will think of changing the other Dudes and can you think of rules for
night halk kull.


You mean Nasuada's guards? If so, it should basically be the same as normal Kull, maybe a higher fight value is all. And one more wound.

Here's my new idea for Eragon's stats: (In elven form)

Fight: 7/3+ Strength 5 Defense 6 attacks 3 wounds 3 courage 7 might 3 will 5 fate 3 pts ?

Wargear: Brisingr (See below), light armor and a knife (Counts as hand weapon.)

Upgrades:
Elven bow ?
Heavy armor ?
Shield ?

Special rules:

Brisingr, sword of the dragon rider: This powerful artifact was forged from brightsteel and is far above the quality of a normal warrior's sword. Eragon may fight using it as a two-handed weapon, without the normal -1 penalty, or use it as a hand weapon and gain 1 extra attack.

Brisingr (Fireball). Range 18", strength 5. Choose a target, all enemies within 3" suffer a strength 4 hit as well.

Wards: Eragon may expend a point of will each turn to avoid any number of wounds.

Break mind: Eragon may expend a point of will each turn for his side to gain priority automatically.

And maybe some other special rules, but I'm out of ideas for now.

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PostPosted: Sun Oct 18, 2009 3:59 pm 
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It said that a kull can take on ten men, so I think cave troll would be fine.
but he had his staff or his scimitar before he had brisingr so I think it should be an upgrade.


K 4 attack good.


How about Roran.

Roran strong-hammer

fight 4/4+ strength 4 Defence 3 attack 3 wounds 2 courage 7 pts 75
might 3 will 2 fate 2

Wargear:
Warhammer. [hand weapon]

horse 10pts
Snow-Fire [moves 28cms/12"] 15pts

armour 1pt
shield 1pt
bow 1pt

SPECIAL RULES:
Love Of Catrina:
When Roran is within 7cm of catrina, Roran gets 1 more courage.

Catrina
Fight ? strength 3 Defence 3 attack ? wounds 1 courage 5 pts 20
might 1 will 2 fate 2

Wargear:
Unarmed... Dunno'... ?...

SPECIAL RULES:
Love Of Roran:
See Roran in "love of catrina".

Maiden, Not Warrior:
Catrina may nether charge an enemy and if catrina wins a combat she
may not strike blows.

Throw Stones:
See main rules manuel.



I will think of the dwarven amulet rule but it will be tricky!

Aren, Broms ring [+2 will] 20pts

Carn Broms sorcerer.

Carn, sorcerer of the varden
fight 4 strength 3 Defence 4 attack 1 wounds 2 courage 4 pts 60
might 2 will 3 fate 1

Wargear:
Sword, [hand weapon] armour.

horse 10pts

Spells:
Transfix 4+
fury 4+


Lady Naseuda night-stalker.
fight 5 strength 4 defence 6 attack 3 wounds 3 courage 7

Wargear:
sword, heavy armour and shield.

armoured horse 15pts

SPECIAL RULES:
Queen Of The Varden:
Her "stand fast" is 24cm/10".

Lady Night-Stalker:
Every night-halk that is within 7cms of Naseuda counts as in range of a banner.



Murtag, Morzanson
fight 7/4+ strength 4 defence 4 attack 3 wounds 3 courage 7

Wargear:
hand-and-half sword, [counts as elven blade] armour.

Horse[Torag] 10pts
shield 6pts


And thats it.

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PostPosted: Sun Oct 18, 2009 5:38 pm 
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zilegil wrote:
Quote:
It said that a kull can take on ten men, so I think cave troll would be fine.
but he had his staff or his scimitar before he had brisingr so I think it should be an upgrade.


Murtagh actually says, "it can take five men to kill one"

And Eragon actually has several swords, but I don't remember any scimitars. First he has Zar'Roc, then a falchion, then Brisingr.

Quote:
Roran strong-hammer

fight 4/4+ strength 4 Defence 3 attack 3 wounds 2 courage 7 pts 75
might 3 will 2 fate 2

Wargear:
Warhammer. [hand weapon]

horse 10pts
Snow-Fire [moves 28cms/12"] 15pts

armour 1pt
shield 1pt
bow 1pt

SPECIAL RULES:
Love Of Catrina:
When Roran is within 7cm of catrina, Roran gets 1 more courage


Good, but I think with his special rule instead of 1 more courage, he should not have to take courage tests at all.

Quote:
Lady Naseuda night-stalker.
fight 5 strength 4 defence 6 attack 3 wounds 3 courage 7

Wargear:
sword, heavy armour and shield.

armoured horse 15pts

SPECIAL RULES:
Queen Of The Varden:
Her "stand fast" is 24cm/10".

Lady Night-Stalker:
Every night-halk that is within 7cms of Naseuda counts as in range of a banner.


I like her special rules, but her profile is a little overpowered. It should be more like this, in my opinion:

Fight 4 strength 3 defence 5 attacks 2 wounds 2 courage 6

After all, her main role is not a fighter but a leader.

Murtagh's profile is good as well. 8)

I've got one more idea, for some Dwarf profiles:

Hrothgar, King of the Dwarves:
Fight 7/- Strength 5 defense 8 attacks 2 wounds 3 courage 7 might 3 will 2 fate 1

Wargear: Volund, hammer of the dwarves and heavy dwarf armor

Special rules:
Volund, hammer of the dwarves: Hrothgar does not suffer a -1 penalty when using Volund as a two-handed weapon.

Orik:
Fight 6/- strength 5 defense 6 attacks 2 wounds 2 courage 6 might 2 will 2 fate 2

Wargear: Hand axe (counts as hand weapon) and dwarf armor.

Special rules:
?

Dwarf warrior:
Fight 4/- strength 4 defense 4 attacks 1 wounds 1 courage 4 points ?

Wargear: Hand axe and sword (Count as hand weapons) and light dwarf armor

Upgrades:
Two-handed weapon ?
Shield ?
Heavy armor ?

And, for Durza:

Fight 7/- Strength 5 defense 6 attacks 3 wounds 3 courage 7 might 3 will 3 fate 3 points ?

Wargear: Longsword (Counts as hand weapon) and armor

Upgrades:
Shield ?

Special rules:
Shade: On a roll of 6 when rolling to wound durza, roll again. If the roll is again 6 durza has been stabbed through the heart and dies automatically, regardless of how many wounds he has left.

And some others, haven't come up with them yet.

I hope I've been of some help so far, I really like this idea of Eragon hous rules. :-D

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PostPosted: Mon Oct 19, 2009 1:08 pm 
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Thanks it has been a great help.


Eregon garrow-son, the best hunter in carvahall
Fight 3/3+ strength 3 defence 3 attack 2 wounds 1 courage 5 pts30
might 2 will 1 fate 1

Wargear:
Hunting knife, bow, ?. :roll:



Carvahall villager
fight 3/4+ strength 3 defence 3 attack 1 wounds 1 courage 4 pts 4

Wargear:
Crude hand weapon.

Bow 1pt
armour 1pt
shield 1pt


Horst, the butcher
fight 4/4+ strength 4 defence 3 attack 2 wounds 1 courage 5 pts 35
might 1 will 1 fate 1

Wargear:
A selection of knives[hand weapon],very large cleaver[two handed weapon] and a set of small knives[throwing weapon].

armour 1pt
shield 1pt

SPECIAL RULES:
Hatred Of Roran:
Horst may nether lend might will or fate to Roran in eny form.

Butcher:
If Horst rolls a six in combat he counts as gaining one attack for that battle.

Thats it.

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PostPosted: Mon Oct 19, 2009 1:55 pm 
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I like all of those ones. 8)

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PostPosted: Tue Oct 20, 2009 7:49 pm 
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New idea, not for profiles: For new spells. Fury, transfix, etc. aren't going to get very far in Eragon.

Brisingr: This special rule can be used in one of 3 different ways
Fireball: Range 18" Strength 5. All units within 3" of affected unit suffer a strength 4 hit.
Single attack: Range 12" strength 6.
Arrow: Reduces range of bow by 6" but adds +1 to roll on Wound chart

Ward:
Subtract 2 from opponent's To Wound rolls for next 3 turns.

Mind: Several variations
Mind read: Automatically gain priority next turn
Mind attack: Choose an enemy. If they have no will, kills them on a roll of 4+. 1-2 will, 5+. 3+ will, kills them on a roll of 6. Or maybe do it, but it just causes 1 wound.
Mind defense: Counters mind attack; must remain stationary while casting this.

Jierda: Range 6". Strength 5. If you succesfully wound, roll again. on a roll of 1, it is unsuccessful. Roll 2-5 causes 1 wound, 6 causes 2 wounds.

Throw stones (with magic). Costs no will, but must remain stationary to use this. Range: unlimited Strength 2:

Lightning bolt: Range 12", strength 6. If opponent is wearing armor or heavy armor, add +2 to Wound roll. (Ever gotten shocked by lightning in a metal suit? :-D )

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PostPosted: Wed Oct 21, 2009 9:51 am 
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Good Idea but I based Carns profile on the shaman.

He would not know about the words of deaf but the throw stones is too simple.

So lightning?


Raa-Zac
fight 4/3 strength 4 defence 5 attack 2 wounds 3 courage 6 pts ?

Wargear:
Exo-skeleton [heavy armour], sword or knife,[hand weapon]
and a selection of magical potions [see below]

Horse 10pts

SPECIAL RULES:

Potions:
ONCE PER TURN the ra-zac may expend 3 piont of will to
throw a potion. Counts as thrown weapon with a strength of
4 and 2cm/1" blast.

Might Will And Fate:
Will Of Evil:
[See Ringwraith.]


The Lethrbraka can have the rules of the balrog with the fly special rule
and at 450 pts.

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PostPosted: Sat Oct 24, 2009 12:23 am 
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Rules of the balrog for lethrblaka are way overpowered, unfortunately. That would mean that the two lethrblaka could kill Saphira in about two seconds. :wink:

How about:
Fight 8/- Strength 7 Defense 6 Attacks 3 Wounds 3 Courage 6 pts ?

Special rules:

Fly: I believe we all know what this does :wink:


I've done some more thinking, here's some new profile ideas:

Galbatorix: (The man himself)

Fight 9/- Strength 5 Defense 9 Attacks 4 wounds 3 Courage 8 Might 4 Will 7 Fate 4

Sounds purdy powerful, don't it? Well, he is the most powerful being in Alagaesia.........

Wargear: Rider sword (Counts as two-handed weapon, without -1 penalty) armor, magical shields.

Special rules: All of them that involve magic

Oromis:
Fight 7/- Strength 4 Defense 4 Attacks 3 wounds 2 Courage 7 Might 2 Will 4 fate 2 pts ?

Wargear: Rider sword

Upgrades:
Armor
Heavy armor
Shield

Special rules:
Cripple: Each turn, roll the d6. On a roll of 1, Oromis has triggered a convulsion and remains immobile for the rest of the turn. He cannot fight, strike blows or move. Rolls to hit are automatic and get a +1 to wound.

Mentor of Riders: Any riders in the same force as Oromis gain a +1 courage bonus.



Dragon Rider: (standard one)
Fight 5/- Strength 4 Defense 5 Attacks 2 wounds 2 courage 6 might 1 will 2 fate 1

Wargear: Rider sword and armor

Upgrades:
Heavy armor
Shield
Dragon


Forsworn:
Fight 6/- Strength 4 Defense 5 Attacks 3 wounds 2 courage 6 might 2 will 3 fate 2

Wargear: Rider sword and armor
Upgrades:
Heavy armor
Shield
Dragon


Dragon:
Fight 6/- Strength 7 Defense 7 Attacks 3 wounds 3 courage 7 might 3 will 2 fate 2

Special rules:

Flying

Or something along those lines.

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PostPosted: Sat Oct 24, 2009 7:48 am 
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We do not know how strong Galbatorix is I think we should create his profile
when the next book comes out. What about Indlvarni?

Indlvarn
fight 5/3 strength 4 defence 5 attack 2 wound 2 courage 6 70pts
might 2 will 3 fate 1

Wargear:
Riders sword [See Eregon Shade-slayer], light leather armour.

Eldunari the heart of hearts 30pts
horse 10pts
armoured horse 15pts
heavy armour 5pts
shield 5pts
bow 5pts

SPECIAL RULES:
The Tragedy Of The Indlvarn:
At the beginning of the game, roll a dye, on a the roll of a 6 the opponent must split his force into roughly half and roll a dye to choose which
half is the half that has killed his dragon. You must choose the one miniature that killed his dragon. In combat the Indlvarn gains one extra attack when fighting that miniature and must use all 3 of his attacks on that miniature.

Eldunari:
The Indlvarn may borrow will from the Eldunari.

Eldunari
might 1 will 2 fate 1
Death-strike [spell] 6/4+ range 14cm/6" Kills automatically.


SPELLS:
Brisingr 3+
Lightning 5+
Throw Stone 2+

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PostPosted: Sat Oct 24, 2009 1:00 pm 
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I think Death Strike should be slightly less powerful, that means you could kill Galbatorix or the Balrog in one hit. Other than that, looks great! 8)

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PostPosted: Mon Oct 26, 2009 6:45 pm 
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Ok. 6/6+ or 6/6/4+.

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PostPosted: Tue Oct 27, 2009 2:20 pm 
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What's the inspiration for Death Strike, btw? I don't remember anything like that in the books :?

I've got a few more ideas, I've compiled profiles for most every basic soldier in Eragon:

Varden Rebel

Fight 3/4+ Strength 3 Defense 3 attacks 1 wounds 1 courage 4 pts ?

Wargear: Sword or mace (Hand weapon)

Upgrades:
Armor ?
Heavy Armor ?
Shield ?
Bow ?
Crossbow ?
2-handed weapon ?
Spear ?


Dwarf Warrior:

Fight 4/- Strength 4 Defense 4 Attacks 1 Wounds 1 Courage 5 pts?

Wargear: Sword and axe (Hand weapons)
Upgrades:
Armor ?
Heavy armor ?
Shield ?

Elf Warrior:
Fight 5/3+ Strength 4 Defense 4 Attacks 1 Wounds 1 Courage 5 pts ?

Wargear: Elven blade

Upgrades:
Spear ?
Armor ?
Heavy armor?
Shield ?
Longbow (range 30" Strength 4)

Urgal warrior:
Fight 4/4+ Strength 4 Defense 3 Attacks 1 Wounds 1 Courage 5 pts ?

Wargear: Sword (hand weapon)

Upgrades:
Armor
Shield
2-handed weapon
Bow
Spear

Kull warrior:
Fight 5/- Strength 4 Defense 4 Attacks 1 Wounds 2 Courage 6 pts ?

Wargear: Sword (Hand weapon)

Upgrades:
Armor
Heavy armor
2-handed weapon

Soldier of the Empire:
Fight 3/4+ Strength 3 Defense 3 Attacks 1 Wounds 1 Courage 4 pts ?

Wargear: Sword (Hand weapon)

Upgrades:
Armor
Heavy armor
Shield
2-handed weapon
Bow
Spear


Empire Militia:

Fight 3/5+ Strength 3 Defense 3 Attacks 1 Wounds 1 courage 3 pts ?

Wargear: None

Upgrades:
Sword
Spear
Armor
Heavy armor
Shield
Short bow

Whew! My fingers hurt from typing all that! :wink:

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