Thanks for the advices!
I must confess that if I thought I could go without archers at all I would. I just kinda like the look of the rangers (assuming I can paint them at all worthy).
I have to have some in there, just because with short, stumpy legs, my brother is quite good at using his extra movement against my goblins, which is why my first goblin army had no archers, my second had 8 and my current has 13!
That'll teach him to dance around!
I think at the moment I'm leaning towards grabbing two boxes (1 rangers, 1 warriors) on Monday and seeing if I can have a whack at some converting. I've never used greenstuff, but my brother gave me some. I might try making face-shields for some of the 2-H guys to turn them into Khazad Guards.
And the other suggestion to make some more 2-H into bowdwarves was a great idea too, if anything, my efforts will at least provide some humour =)
I'm for sure keen on Balin, but might try the more cost-effective methods first, see how I go, then splash out on the more expensive purchases.
As for why I like volley fire? Well, with my goblins with their shorter movement distances, it means that right from the start of the game I'm killing one or two troops per turn. Once the enemy comes into range, I'm usually already in close quarters range anyhow, so I often find myself with as many volley kills in a game as direct fire. It also seems to work well psychologically. I've had him hanging under cover and spending troops to try and disrupt my archers. I guess the big difference here is that for my goblins, they only ever hit on a 5 or 6 anyway, so it's not as big a drop as most other armies get. It's also effectively free kills, all you have to do is add two bows to the 8 you have already and, voila, free kills in the early stages of the game. I swear they made it 10 archers just to make you buy second boxes of minis =)
Thanks for the help deciding!
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