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 Post subject: am i wrong?
PostPosted: Sun Nov 21, 2010 10:14 am 
Craftsman
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well i just made a post about the gorgoth horde and how they are so imba. and currently there are so many things wrong with WotR that im starting to hate it. things like the gorgoth horde really are stupidly imba, khamul (not going to rave about that again), mumak's auto destroy ability... morranons being so underpriced.... ES, elves suck in general, the shoot bonus is worthless ect...... this list just goes on

am i just seeing all the bad stuff? or do alot of you agree with me. currently im looking to play sbg alot more. Ill still play wotr cause its still an interesting game in general (and cause most of the guys i play with try not to make an imba army, but more balanced (some ppl are still terrible... 3 nazgul and saruman... thus the limit of 5lvls of mastery)).

Its just hard to enjoy a game when somethings just arent balanced or fair

please share your thoughts
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 Post subject: Re: am i wrong?
PostPosted: Sun Nov 21, 2010 10:41 am 
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Shadowswarm wrote:
well i just made a post about the gorgoth horde and how they are so imba. and currently there are so many things wrong with WotR that im starting to hate it. things like the gorgoth horde really are stupidly imba, khamul (not going to rave about that again), mumak's auto destroy ability... morranons being so underpriced.... ES, elves suck in general, the shoot bonus is worthless ect...... this list just goes on

I don't think Gorgoroth Horde is overpowered at all. Imagine how problematic Excicate is for them - 18d6 hits even at s1 will cause damage. Artillery with +2 hitting bonus, Epic Rampage autokill and most of all it's really problematic to maneuver this formation (I don't know about you, but at GT they used 6 or 7 pretty big terrain pieces per 72/48 board even though the rules state usually 4 is good - well it's not, having more terrain is better and Gorgoroth horde is having a nightmare). They need to have a wraith to give them Wings of Terror so that they move through difficult terrain 6" per turn (which they will usually be going through if there's enough terrain ;) ). Also if you charge something like the horde, call a Heroic Combat, that way you get to strike twice as many blows against it (imagine doing it with heavy cavalry on the flank and it's an epic win). Not to mention that you have to pay at least 400 points to make the Horde playable - not exactly points cost of something that should be weak. To make it really competitive you need the horde, 4 wraiths (Dark Marshal for Fight, Khamul for hit bouncing, Undying for counterspells, Betrayer for re-rolls with 2 handed weapons), preferably Gothmog (for Epic Defence and Duelling) and maybe Amdur (for Epic Rampage with those re-rolls and Epic Duels) - that's a total of about 1200 for the formation that will auto die to a Mumak or Epic Rampage autokill combo worth about 500 points (killing that combo in the same time too - unless the combo has Legolas and strikes before you) :)

Khamul is overpowered yes, BUT why don't you get into combat and Duel him with your own Epic strike? With you calling a duel you're on D6+11, he's on D6+10, you usually win, just make sure you win by enough (by Might spending perhaps? or by having a hero with Epic Duel instead?) that you kill can comfortably kill him outright. Then he's not a problem anymore.
Yeah Mumak's auto destroy is stupid, but only if the player knows how to use it and only if there's no counter for it on the other side - Entangle and Transfix are two of the things that stop it completely.
Morannons I agree, should be 5 points more per company :)
ES I agree
Elves suck I agree
Magic limit should be set to 1 per 200 points in my opinion.

Thing is, with everything being overpowered, the game soon reaches its balanced - if you have 2 overpowered armies, then it's as if you had 2 balanced or underpowered armies, they counter each other out. Just learn to beat those things :)

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 Post subject: Re: am i wrong?
PostPosted: Sun Nov 21, 2010 1:10 pm 
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alot of the examles you said to kill the horde is stuff that alot of ppl wont have. epic rampage is limited to a few ppl. not everyone is going ot have a mumak. the gorgoth horde is so big they move through most terrain anyway and wings of terror negates moving so slow. if you call a heroic combat they get to hit you twice as much as well.... not to mention that all this depends on whether or not khamul is alive

in my game i did duel khamul w/ ES, but it failed (he won in fact). and this means that you pretty much NEED at least 2 ES heros in every army or your done for. even if you get rid of his might, next turn he can always black dart (reducing ur might), terrifying aura + sunder spirit to stop your elite touching him

and im pretty sure that for the gorgoth horde (18c), khamul, gothmog is all 655 pts and thats enough to wreak havoc. its easy to move forward and bash what ever is in front of you (and str from corruption is soo powerful on them combined with 2h weapons). flanks are pretty hard if they play smart.

also, a mumak can use heroic move, so entangle and transfix wont really work. transfix still requires a courage test which can be passed, and entagle doesnt stop them from completly moving most of the time while exiccate counters it

oh, and even if you can stop it, you probably are using alot of you army's best to do it, so how do u handle the rest of the opponents army?

I would gladly pay 655pts if i knew i was getting something that could take a ton of damage and still dish out truck loads of it back (seriously even if khamul is gone and everything, 18c takes a long time to kill)
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 Post subject: Re: am i wrong?
PostPosted: Sun Nov 21, 2010 3:34 pm 
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if you call a heroic combat they get to hit you twice as much as well.... not to mention that all this depends on whether or not khamul is alive

No they don't - if they lost the initial combat, they had to roll for break test, likelyhood is that they failed and each company only gets 1 attack + supports (that's still about 20 attacks less if you were charging on the front and they were 3-wide).

You don't need to have 2 ES. Every army has some. Get yourself Thrydan Wolfsbane, charge into Khamul with some cheap disposable warriors, call a duel with ES. Even if you lose and die, you've taken out his ES, next turn you charge with a 2nd hero either the one that has ES (Durburz, Gothmog, Lurtz, Suladan, Dalamyr, Amdur, Burhdur or Gulavhar on the evil side) or one that has high fight without ES, like a Mordor Troll Chieftain or an Isengard Troll Captain. A Dragon even will take him out in the 2nd duel.

Another option - get a Shade and position him within 12" of the Horde, but further away from your own formation - according to the FAQ the Shade overrides Epic Strike at all times, so now you don't even need a hero with ES to kill off Khamul.

Another option - Black Dart Khamul, so he insta-loses his Might and could even be killed?

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I would gladly pay 655pts if i knew i was getting something that could take a ton of damage and still dish out truck loads of it back (seriously even if khamul is gone and everything, 18c takes a long time to kill)

Aragorn 200, Gimli 175, Legolas 200 in formation of 2 companies of Khazad Guard 100 = 675, just 20 points more. First you duel Khamul with Aragorn and make sure you win and kill him, even with all your Might. You call Rage and Rampage with Gimli, you're S7 with +1 bonus from 2 handed weapons and +2 from Anduril. Even if he's using shields, that's 1s to kill, so you wipe out the whole formation and he doesn't even get to strike you back because you have Legolas - you strike as fast as cavalry. I know it's a very specific thing, but you could do it without Legolas in a Gondor army - get Aragorn and Gimli (375) into a formation of 4 companies of Axemen of Lossarnah (475 total), if he's using shields you need 2s to kill. Again take out Khamul with Aragorn's Duel and call Rampage/Rage to take the formation out. He will strike back, that's why you should have about 4-6 companies just in case.

Bear in mind that if GHorde is using 2 handed weapons, they are not using shields, so they are D3.

For Evil: Excicate, excicate, excicate? Basic Isengard army based around offensive magic with Saruman and 2 Shamans gets 3 of those per turn (preferably with Epic Ruination for Saruman). I know, they have the Captain's Might to resist - that's gone after 2 rolls. They have Gothmog to resist - that's gone after 4 rolls unless he's smart and will save it, so you're causing damage anyway. Of course before casting Excicate, break their shields so they're D3 - be happy if they're using Might, but don't you ever even think about duelling or in any other way trying to kill the Captain in that Gorgoroth Formation because it gives you no benefit and it gives them more resistance rolls.

If you fight it with Morannons or Blackshields on the front: If they're using 2 handers, they wound you on 5s with their 50 something attacks while you wound on 4s with your 30 something. If they're using shields it's 6s for them and 5s for you, so you should still be in a good shape after each combat.

Throwing a Dragon against it before Khamul dies would be a bit stupid, but if you can get Dragon from behind or flank and something at the front or other flank that will take away as many companies from giving supports to the one fighting the Dragon, then you're sorted with some extra kills and given that S3+1 needs 5/3 to wound (or 1 in 4.5) out of 50 attacks, that's 10 wounds, 5 rolls on the table shouldn't be a big problem.

Also, why don't you just match your opponent's 18 companies for 655 points with your... 30 companies of Goblins for 600 points? (Yeah I know there's the model problem, but theoretically). You will get more attacks, you will be killing on 4s just like he kills you if he uses 2 handers, or 5s if he uses shields just like he kills you on 5s. If he calls Epic Defence, then 6s vs 5s, you might lose combat, but I'm sure your 30 companies should last longer than his 18? That's only 600 points, then you have the remaining to deal with his remaining part of the army.

There is a million ways of taking out anything, you just have to think about them and work them out before going and smashing your army into your enemy and then saying he's overpowered.

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also, a mumak can use heroic move, so entangle and transfix wont really work. transfix still requires a courage test which can be passed, and entagle doesnt stop them from completly moving most of the time while exiccate counters it

And what's stopping you from using Heroic Move yourself? First of all, if you set up well in between terrain (or better even, if you set up 2nd and put yourself at a right distance so that it's bad for your opponent to call that heroic) then Mumak can't do anything to you in turn 1. If you happened to set up 2nd and he sets up perfectly, calls a heroic, you can still counter with yours and on 50/50 roll off move forward, cast sunder spirit to make it C3, then transfix to make it C2 courage test (which majority of the time is a fail) and if you rolled a 6 for the effect of either of those, you should be quite happy. Similar thing with Entangle, except that the Mumak has no right to move through difficult terrain at all - so on the effect of the spell of 2+ (which is 100% because you have Might) Mumak is stopped completely. If your opponent argues that he should still move, then fine - 3x3d6 on average is 31.5, half that and it's 16 - that's not enough to get to you and on the way he gets D6 automatic hits. (Last time I checked a lot of Elf heroes had wilderness ;) ).

There are so many overpowered things in this game that if one concentrates on another in the right way then they will counter each other, 'all you have to decide is what to do with the overpowerement that is given to you' ;)

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 Post subject: Re: am i wrong?
PostPosted: Sun Nov 21, 2010 4:28 pm 
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No, I don't think you are wrong Shadowswarm. I thought it was to be a set of rules to enable you to fight huge battles in Middle-earth - you can't, the game is to complicated and turns take to long. It's also a game of epic heroes and magic rather than rank and file troops, you don't need troops to play as Ed proved with his all fellbeast army and the silly hero-combo's found at the GT. Some people may enjoy finding the uber-combo's and think it as part of the game, thats fine, its just not for me.
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 Post subject: Re: am i wrong?
PostPosted: Sun Nov 21, 2010 7:53 pm 
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What is gorgoroth horde?

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 Post subject: Re: am i wrong?
PostPosted: Sun Nov 21, 2010 9:46 pm 
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The Gorgoroth Orc Horde is a Mordor battlehost, from the Battlehosts book. One huge block of orcs, which can can as either of shields/bows/two handed weapons, at their choice.

Hithero, I get that you don't like the game, you often state so. However, plenty actually do very much like the game and it turns out that there is more than one type of viable army. Like all wargames, player skill matters a lot and you have to think about the list you are going to take and how it will play. I happily play this game with both its RAW + FAQ (but no Gorgoroth horde!) and also with houserules amongst a smaller group of us, so all their armies have a fairer chance.

That stated - Shadowswarm, the Gorgoroth Orc horde is one of the things that I think break the game a bit too much. It is the worst offender, but I think you can achieve similar things with many horded up Orc/Goblin/Wildmen(?) unit and Nazgul seem pointed out exactly to ally into anything. (apologies, long reasoning follows)

If a player is doing it properly, then there could (and likely will) be three Nazgul in there. GW thought it would be smart to give spellcasters that were already very good value (mastery 3, with two of the three best spell lists) free 'always on' abilities, which buff entire formations. So the bigger the formation, the bigger the payoff. What you have then is a big block of Orcs. Within that block are three mastery three casters with Darkness and Dismay. I would suggest that anyone who wants to abuse things will have Betrayer (rerolls for everyone), Khamul (5+ reflected hits for everyone) and Knight of Umbar (everyone gets highest fight or strength of nearby enemy). That's doable at 1000pts for any list that has integral Nazgul (375pts of heroes), though the horde will not be max-sized - to allow a token common choice. Gobs can manage multiple big blocks though. At 1500pts+ any Evil list can do it.

(the following assumes you know the spell lists) So you want to tackle it? Well, it will probably be right up in your face - Khamul's bubble needs to start early. One of the casters will definitely get WOT off. Now, you need multiple heroes to duel the Nazgul and they need to get into duel range. What if the horde wants to hang back out of melee? It might - each caster has damage spells (SFC, VOW, BD), the unit reflects back damage as instant kills and if they are not facing def (7) troops, then rerolled bowfire seems pretty useful. Def 3 is not a bad thing to be when 1/3 of the hits on you convert to kills on the unit near you, no matter what its strength. I presume any monster is currently staying well-away and the horde player was not able to box in something juicy with the WOT rush and large frontage. So the Nazgul will want to throw some PONs to prevent charges - these can fail and they can be dispelled through Will of Iron, though that is a chancy use of might (I would chance it in this case, though) if these do not suffice, they also have recourse to Transfix, and one of them can make this easier through SS.

Never fear though, because you could easily have multiple units in front of the horde and 375pts of heroes could be something like Aragorn, Faramir and Isildur, so three heroes who are not too concerned about terror and who all have ES, and the might to bump the result further. Hopefully the spell-spam will not delay them too long. I wonder though if that since BD can weaken Nazgul, Nazgul could not themselves be using it to weaken the heroes coming for them? Lets be pollyannaish and not worry about that for now, not worry about the fact that terror rolls can be failed (yes I do regularly fail courage 6 tests) and assume the heroes go in.

Cool. Now the Horde has become fight 10 for every company, very likely 7 extra rerolled attacks per coy. The Nazgul will also all ES. Then the duels will happen.

By my back of the envelope calculations:
You need two hits to kill a Nazgul. 1/3 of the duel table will net you one hit and 1/6 of that table has a 2/3 chance of netting you the two hits that you need. I wish I knew proper math, then I could tell you whether it is better to use might to get more rolls on that table, or reserve it to adjust the table, once you get there.

An ES duel works out like this:
The Nazgul will be completely safe 15/36 of the time. They will also only lose by one (so 1/9th chance of dying from the table, no might involved) an additional 6/36 of the time. So 21/36 of the time they are not at too big of a risk. They really only have to start worrying once the margin gets to about 2+ and/or the hero hitting them has might by that time to ensure rolls become hits.

In my example, the three dueling heroes can all bump that initial duel roll by at least one, say they do: The Nazgul are completely safe 10/36 of the time and lose by 1 a further 5/36 of the time (1/9th chance of then dying, and dueling heroes need more might to improve this). To be really sure of bagging them, you really need to getting several hits on that table, and the variance is quite high. Also, bear in mind that Nazgul actually have a reasonable chance to win ES duels and then get to roll to kill heroes themselves, though resilience 3 heroes are at less of a risk than Nazgul. Now Aragorn in the example is a different matter - he is exceedingly likely to kill a Nazgul when he uses Epic Duel and might, the number of times he gets a bad roll when a Nazgul gets a good one is very small and he has multiple might to convert rolls to kills on the table.

I'd submit, that while you might blithely think dueling out the Wraiths is an answer - you probably have to get three of them (though Khamul is the big target) and most heroes aren't actually that good at taking them them on. You still need to get that margin to generate the kill on the Wraith. The only really reliable ones are the likes of Boromir and Aragorn. The rest will quite likely generate no result.

So on average, the horde sits there and does damage. You really have to keep all tough monsters away. You can damage it with missile fire and Ruin spells. However, if you do, you want to be sure you come out ahead in the model trade, due to Khamul. Once Khamul is gone, then they will likely want to get into melee, with 2HW, the highest fight of any nearby hero (fight 10 if you tried to hit them with ES) and rerolls to hit you. To get Khamul in the first place, you want to get into melee, which is hard to do vs 3 Darkness casters and even when you do, you are cannot be sure of getting even one wraith (let alone the three) unless you have a top-tier dueler.

Of course, you could 'broken' it right back with the old +3 to hit and Epic Rampage combo. The Mumak is also pretty awesome (lets assume you do not in anyway inflict hits on the horde while the Mumak is nearby) since IIRC it does not inflict hits with the movement, just destroys coys. However, darkness spells (stacked SFC, SS & VOW) could do a number on it, assuming the horde can move out of the way / survive long enough. I'd say Mumaks should be able to trample it though.

So - Aside from another particular ability combo (and they have to charge first, with no recourse to MSU, and not go down to BD either), Mumaks and Gondor, games with that horde (or just lots of Gobs in multiple big blocks?) seem very likely to degenerate into an exercise in dice-rolling. The formations seeking to harm the horde are likely to just get attrited away. On average, most of the widely available counters are just not that useful. It doesn't help that while 1-2 Wraiths live, you are pretty much "damned if you do, and damned if you don't" when deciding on how to deal with it.

To finish with an anecdote, a fairly good player had to take that monstrosity on. Beforehand, his line was 'you just have to figure out the right tactics' afterward his reaction was 'that was a bit of a pointless exercise in dice - rolling' ;)

I'm very interested in counterarguments. I couldn't make this shorter without omitting the 'working' (and I've already skipped a bit).

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 Post subject: Re: am i wrong?
PostPosted: Sun Nov 21, 2010 10:55 pm 
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And your post prooves my point - its all about heroes and people willing to include Isildur and Aragon and other cheesy non-lotr combo's. Every WOTR post is about uber combo's and how to defeat them - WOTR is not really a game about battles in Middle-earth is it? Where are the thin ranks of MoMT lead by captains and banners to fend off hoards of orcs? Not in this game, well not competetively anyway, as the GT prooved.
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 Post subject: Re: am i wrong?
PostPosted: Sun Nov 21, 2010 11:18 pm 
Elven Warrior
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Hithero, that Isildur statlined Captain is actually Elphir, Faramir's cousin ;) Plenty of banners and stout captains leading the Reunited Kingdom shield-wall in my army, and it does just fine (though possibly not in the competitive environment of the GT).

It only proves your point if you want to cling to an excessively narrow interpretation of 'how things should be'. I'm not sure why anyone has to share your POV that everyone simply must use the rules for banners, when they are modeled on the units, or that the only possible forces and backgrounds are those contained in the actual WOTR rulebook? Is it not possible to use the costed statlines in the lists as provided to cater for a period not directly covered? Doesn't seem like much of a hobby approach, to be honest.

As I say, a great many people do find this game balanced and fun, and enjoy theming their armies according to whatever parts of the backgrounds they like best. They may not be playing the way you want though. I think not getting too hung up on the precise rules details and paying attention to the models and the setting, as well as the gameplay, is why we enjoy it so much.

In any-case, my posting was really focused on my theory that there are very few consistent counters (the mumak seems pretty consistent, used properly) to the Gorogoroth Orc Horde, or possibly even other hordes, played the way they can be. The Gorgoroth Orcs in particular seem like they compound the poor judgment the GW designers displayed when they did the Ringwraiths.

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 Post subject: Re: am i wrong?
PostPosted: Mon Nov 22, 2010 10:03 pm 
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Xelee, that's quite a deep and intelligent post, I'm gonna have to think longer to come up with a counter argument, though I agree with most of it.

The only thing at the moment I can think of is that an 18 coy horde with 3 wraiths is in itself 770 points (unless you don't want a drum, but you probably do because of movement problems), so we shouldn't exactly be expecting to take it out fast/easily :)

Hithero wrote:
you don't need troops to play as Ed proved with his all fellbeast army and the silly hero-combo's found at the GT

But Ed also plays 4 Fell Beast in a 700 SBG force and I won doubles GT with 6 heroes in 09, so you can argue you don't need an army for SBG either :)

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 Post subject: Re: am i wrong?
PostPosted: Mon Nov 22, 2010 10:31 pm 
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Yup, Ed does (sometimes I think these are the only models he owns :)) but SBG is primarily designed a skirmish, hero-based game so thats ok, although I admit I prefere fighting battles with them now.
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 Post subject: Re: am i wrong?
PostPosted: Mon Nov 22, 2010 11:17 pm 
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Cheers Blackmist, if the points at the end look ok, I think you can safely skip the middle - it is just a very long version of the hurdles anyone would have to jump through to actually take it down (as I see them). Long forum posts can be too tedious to handle!

The issue for me with that horde is 1. I see it being a pretty safe way to 'win' and 2. It just isn't going to be a fun game, unless you've brought along Mumaks - those are always good for a laugh.

For the sake of argument, does vetoing it as a list for a 1000pt even seem too arbitrary?

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