BlackMist wrote:
when i got home i did the math and i think if gandalf also called a duel as well as aragon they could of killed the dragon (if i charged who ever won that fight would win the game cause of all the points we would of given (dragon and aragon and gandalf are expensive, so whichever side gets wiped out loses...))
What's that got to do with the High Ground? Unless you didn't have any other formations within 3" of the chosen terrain?
well we both had infantry formations on the high ground, so in the event of both ppl having equal units on it they use victory points based on the cost of the units you killed
BlackMist wrote:
but the dragon and durburz who were out of the shades range called duels,
I hope Durburz's formation was out of Shade's range, not just Durburz? Because Shade affects the whole formation.
ya, there was 4c uruks in a long line, so the shade was a one end the the dragon and durburz's formation on the other end, Durburz's formation was completely out of range
i totally see y you would get 2 stone giants, it just depends on wether you want 2 slow but powerful guys or 1 really mobile and really powerful guy... (although 2 giants attacking 1 formation w/ heroic fight would be awesome!). I havent tried 2 giants but in everygame the dragon's magic proves sooooo good combined with his ability to get rear flanks alot of the time (and having might), so for now id stay w/ the dragon.
oh and i TOTALLY agree the you should always have something big and scary in your army (although gondor w/ a ton heroes is really dangerous), the armies i was against had nothing even close (except for the first guy, gandalf + aragon combo in the GC, it was pretty dangerous, but nothing like the dragon). in the whole tourny, only the last guy managed to wound the dragon (3 wounds) cause he put all his focus into it (in all our games the dragon has been his demise)
the tourny was a bit disappointing cause I was never really against anyone challenging (if i remembered epic journey in the first game i would have won)
im gonna keep this list for a while, although blackshields will be in when i can, and ill switch a formation of wargs for spiders, I want to try out the shade more. and at the club there is a max magic mastery of 5, so the nazgul will go out and ill fill the points with another hero (capt and more Companies or gothmog)