Lord Hurin wrote:
-Magic is basically a must. This is easy for Evil, but a major PitFA for Good forces.
-A MASSIVE number of models is needed, and many of them will only be there to add wounds to the few who fight.
-The Battlehosts (whose book I don't have or plan on getting) seem to have added more cheese to the mix.
-Heroes are waaay over used.
I read that at the first big WoTR tournament, the best armies were the "Elven Pinwheel of Death" and included only High Elf bowmen and a ton of Heroes...
I have one spellcaster (not a Nazgul) and only 2 total heroes in my evil army, up until 2000 points generally, and I do OK in games. In fact I frequently forget to even use Druzhag's spells since he is mainly there for the summoning ability.
Massive numbers of models is one of the main appeals of the game. Ever since i started collecting miniatures I have wanted to fight battles with huge armies of guys. WotR is the first rules system that lets me do that with a minimum amount of work.
Don't use battlehosts. No one in my area except me even has the book and I don't think it really adds anything to the game, just pretend it doesn't exist.
There are 2-3 genuinely broken combos (one of which enables the pinwheel) and several other point imbalances and the rules could be written more clearly in some areas but by and large WotR is the best miniatures wargame I have found in the last 20+ years. For a first edition of a game it is nothing short of amazing.
As for the actual topic of this thread, I've never really played Rohan, either for or against so I can't comment on the list too much, but I see that you have around a third of your points sunk into heroes which seems a little high to me. I generally try to keep it around a quarter unless I am fielding monsters.