I've done a bit of calculating and have come up with my new lists which i plan on using as my "standard" list for every game. The topic is named combo lists because all of these armies rely on special rules combos to win the game (especially list no.3)
Goblin captain 35pts Shade 100pts Dark marshall (leader) 120pts 28 goblins (13 bow, 15 spear) 140pts 15 prowlers with shield 105pts
500pts total, 13 shots, 4 might.
The plan is simple, my prowlers with shield get 3 attacks (one from spear, one from DM's banner and one from themselves) the shade means that my foes fight with a -1 penalty, meaning that if i roll a single 6 with any goblin i have won the fight, and since every goblin is fighting with 3 attacks there is a 50% chance that one dice will be a 6. Contest of champions may be hard to win but DM is capable of completely negating any enemy heroes.
Shade 100pts 5 cave trolls 400pts 500pts, 6 models, no shots, no might
This list is one i am dying to try out and it follows the same logic as the first, the only difference being that the cave trolls have higher fight, strength and their three attacks are all natural so they don't lose any rolls when wounding, unlike the goblins who benefit from the banner.
And my good list:
Galadriel, protectress of lothlorien 125pts Grimbold 50pts 10 helminags with shield 80pts 10 helmingas with shield and throwing spear 100pts 10 warriors of rohan with bow 70pt 6 guards of the galadhrim court 72pts 497pts 38 models, 10 shots, 5 might
The plan here is to cast blinding light, then go to town on my enemies with all the strength 4 and fight 6 spread throughout the force. I've used the rohan component of this list many times with alot of success and have always struggled in finding a perfect ally, but im very confident of choice
Or
Saruman Legolas 26 outriders 500pts 28 models, 6 might, 29 shots.
Yes, this list is a bit of a joke but it still has alot of killing power, 17.3 of the outriders should hit per turn and against harad (my most common enemy) 5.7 casualties will be caused, against d5/6 opponents 2.8 casualties will be made. Taking these stats into account, against a foot army of harad, i should have about 6 turns to shoot (cos of moving 3" back before shooting) which means i should be able to kill 30 models, which would definitely break the enemy and then i could just charge in and destroy the enemy with saruman. Then there is also legolas' shots to be taken into account, which vary in hit/casualties because of might and his special rule. Thanks to the outriders fate points they can sustain an extra 0.5 of a wound, meaning that my opponent essentially has to kill 39 outriders and being broken does not matter because of sarumans stand fast.
Anyway, i know these lists will win the majority of games which are just a pitched battle, but could you make some suggestions on how to make them more scenario friendly?
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