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fritskuhntm
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Post subject: Catapult Tactics & weaknesses
Posted: Mon Sep 12, 2011 7:18 am
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Joined: Sat May 08, 2010 6:49 am Posts: 387 Location: netherlands
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Severed Heads or Cursed Ammunition? Not an everyday decision, but such important Life Questions can't be put off any longer with my Mordor Catapult ordered.
Severed Heads: what has the better odds of 'killing' : A) making the victim pass a courage test at C3 (or C4 for Dwarfs) OR B) an attack that wounds on a 4+ roll (5+ for Dwarfs with shields)
Cursed Ammunition: Dead of Dunharrow from the air: wounds all Courage 3 humans & Courage 4 dwarfs on roll of 3+.
I am leaning heavily toward the Numenorian Catapult with Cursed Ammunition, despite higher cost, no Troll option and more expensive extra crew, etc.
Any opinions from experience?
Speaking of extra crew: they seem the best 'defense' against the inevitable volley fire---which appears to be the biggest weakness of a catapult...yes? What am I missing? Why are they so rare?
_________________ "make me lunch... worthy of Mordor"
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fritskuhntm
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Post subject: Re: Catapult Tactics & weaknesses
Posted: Thu Sep 15, 2011 8:08 am
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Joined: Sat May 08, 2010 6:49 am Posts: 387 Location: netherlands
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Great. What are those simple tactics that negate 67% of the time?
When you say "ONLY the captain and 3 crew stick around"--do you mean that you keep the other six reserve crew out of volley target area range... Or that you take advantage of the 1 point discount to have six more BN on the field, because the three first string aren't going to die often anyway?
How vital is that BN captain to the Catapult's effectiveness? Lotta points to swallow. Really worth it to use 2 might points? Tell me some stories, if you got'em. Thanks
_________________ "make me lunch... worthy of Mordor"
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typhoon2
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Post subject: Re: Catapult Tactics & weaknesses
Posted: Fri Sep 16, 2011 7:52 am
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Joined: Mon Nov 06, 2006 11:03 am Posts: 122 Location: Harrogate, UK
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Forget ye not the virtues of having a Nazgul or some similar negative modifier on Courage within range of the target of Cursed Ammunition (but obviously not in range of Scatter!).
On the other hand, the primary target of Cursed Ammunition is any Hornblower in range!
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SuicidalMarsbar
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Post subject: Re: Catapult Tactics & weaknesses
Posted: Sun Sep 18, 2011 10:13 am
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Joined: Sun Apr 24, 2011 1:14 am Posts: 1712
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Best tactic i know of is a black numenorian catapult with severed heads+Golden king.
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Beowulf03809
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Post subject: Re: Catapult Tactics & weaknesses
Posted: Mon Sep 19, 2011 4:53 pm
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Joined: Mon Aug 21, 2006 12:53 pm Posts: 1827 Location: CO, USA
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If I remember right the Troll loader w/ the Mordor catapult was a bit cheaper (points) as well and had the same profile as the Mordor Troll. One of our local players used it a few times where he’d keep the Troll w/ the catapult for a couple turns of increased shooting and then scamper it off to battle.
_________________ Wait ye the finish! The fight is not yours.Beowulfhttp://TacticsInMiniature.com
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fritskuhntm
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Post subject: Re: Catapult Tactics & weaknesses
Posted: Wed Sep 21, 2011 10:54 am
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Joined: Sat May 08, 2010 6:49 am Posts: 387 Location: netherlands
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Nice. What are the simple tactics that can negate a catapult's effectiveness... Killing off crew, OK. What else? Enemy contact can destroy it, yes. I suppose my enemy would scatter his troops...but that could go a far way to weaken his assault. What else?
_________________ "make me lunch... worthy of Mordor"
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Beowulf03809
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Post subject: Re: Catapult Tactics & weaknesses
Posted: Wed Sep 21, 2011 1:14 pm
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Joined: Mon Aug 21, 2006 12:53 pm Posts: 1827 Location: CO, USA
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The risk of scatter is really a negative as well. Get in close to your enemy fast and they are far less likely to risk dropping a rock on you in case it misses.
_________________ Wait ye the finish! The fight is not yours.Beowulfhttp://TacticsInMiniature.com
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theavenger001
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Post subject: Re: Catapult Tactics & weaknesses
Posted: Wed Sep 21, 2011 4:45 pm
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Joined: Fri Jan 18, 2008 5:03 pm Posts: 1984 Location: Manitoba, Canada Images: 1
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Also, if you scatter a few guys behind your main line, but within the 14cm scatter range, unless he rolls a perfect six on the scatter he will hit and kill only a single model. I find this works the best if they don't have an engineer captain, otherwise I don't risk it and end up scattering my whole army. Then you just run forward as fast as possible, and get them. Also, remember what the scenario is, you might be able to just ignore the catapult, depending on the scenario.
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