Hashut's Blessing wrote:
Not sure if you're confused about shooting in WotR or it was returning to talking about SBG, but you only roll to wound in WotR, the shoot value adds shots.
Yeah...I was goofing that up for a long time in WotR. I was calculating dice correctly w/ the shoot value, but then still rolling to hit before rolling wounds.
When I realized how wrong that was well...my WE army became a wee bit more effective.
Hashut's Blessing wrote:
As said, if you wish to have a SBG army that expands into a WotR one, start with elves - only 25% of your army can be from Forgotten Kingdoms (Ents, Radagast and Hobbits all fit in there). Shooting heavy won't get you too far in WotR, but with elven cloaks, terror and throwing weapons, you could possibly make it work.
Shooting in WotR is not as effective as SBG, but you are not bow limited either. I play my Wood Elves usually as 100% bow armed.
Even with the lower bow strength in WotR, when you have between 80 and 160 dice being rolled per turn of shooting you're going to hit SOMETHING.
But yes, once you are actually engaged in melee you're going to have a wicked time with Wood Elves. In SBG you don't have to worry about their low Defense much as long as you can win the Fight rolls (which you have a lot of influence on with proper tactics). In WotR's simultaneous combat model you are going to see your formations dwindle amazingly fast vs. nearly any foe if you play on even terms. You will need to leverage terrain, maneuverability, special rules, magic, and Epic / Heroic Actions every single turn to your max to keep your army alive and valid.