Problem is that if you were to enter a tournament then it is unavoidable to see people trying to stretch every rule to it's full potential. 33% rule is only for competitive games and for general balance reasons. If you're playing with a friend, then NOBODY is forcing you to use up to 33%, you can have 50%, 75%, even whole bow armies. Just don't bring them to tournaments because of balance issues. If you allow unlimited Spider Queens, then people will bring several (as proven by the 2008 singles and doubles GTs where 1st place at singles had 5 SQ, 2nd had 3 and then on the doubles 1st place had 5, 4th place had
. There are good reasons for limits and the number one reason is game balance.
I'll quote what I wrote in the 2nd post so that you can choose which thread to use for replying and keep inside that one:
Draugluin in the other thread wrote:
I'm ok with the WAY shooting works, just not how weak the bows themselves are. An arrow can kill a man much more easily than a spear would, but spear wielders have a better chance of wounding most of the time.
Standard Elf army at 700pts:
Legolas, +/- 66 Wood Elves
25 bow shots
Imagine playing vs a D5 Moria army at this moment with a 75 model limit:
Turn 1: 25 shots, 16 hits, 5 dead.
Turn 2: As above
By the time Goblins reach combat (it takes them about 5 turns at least if elves don't move and more if they move back) you have killed about 25-30, even more. At this point you have 67 models vs 45 and yours are of higher quality. Even a complete noob would win this game.
Now against D6 Army (Usually with about 60 models due to better troops)
Turn 1: 25 shots, 16 hits, 2.5 dead
Again about 4-5 turns of shooting before combat = 10-15 dead (on the higher side if the army includes a lot of D4/5 spearmen)
That leaves you with 66 against about 45-50 - HUGE advantage.
Bows may SEEM weak when used in small numbers, like 5 or 6, but once you reach the proper 1/3 of the force and you build a solid force, then shooting is one of the most influential parts of the game. In many ways people should thank GW for the Shadow Lord because before he appeared the game was very much based on shooting with Hobbits and Elves roaming and destroying everything. SL cuts on shooting slightly, but there are ways to get around him and he can't feature is small point armies too often. If you were to play some big tournaments you'd find out that the bows are as balanced and as good as they should be.