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I am clearly correcting you. There is no argument.Trees are not enemy models.Trees do not have a control zone.Trees do not block movement unless you do not have enough movement to pass. Trees do not block movement they effect movement.]
Yes.. correcting...
Tried reading what I write? Not sure if you are aware but "block" is not an in game defined term. When describing the control zone they use the word "block" once: "In effect, this allows models to block the movement of enemies."
They use block in that sentence as in "block" that word that is part of the english language.
It's not even used in the actual rule, just in a sentence that describes what it ends up doing.
On the example with the pictures in page 15 they use "prevents movement" instead of blocks movement, just english words.
When on page 19 they say trees block movement they once again mean the english word, they do not mean a specific game term. I repeat there is no game term entitled "block".
If you wanna define a different way trees could affect movement you could, by the barrier rules, treat them as a barrier that is very high allowing for climbing. This would make the game quite annoying though.
There is no way you could treat the trees as if they weren't there under the SBG rules.
If I wasn't clear enough, block is simply an english word defined in the closest dictionary. It is never defined as "what models do when they have control zones" like you want to imply.
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Your father can do that so long as he is out side the control zone of the orcs and has enough movement.
And the bases needed to fit between the orcs and the tree
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Implications are not rules.
By stating that the position of the trees does not matter he is stating that every piece of wooded area is exactly the same which leads to the possibility of placing models in the area where the tree is. Implying isn't the best word since there is no implication, it's a direct and unavoidable consequence of that reasoning.
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