theavenger001 wrote:
So, in short, you're saying that figures can walk straight through solid trees
Oldman Willow wrote:
No. You are putting words in my mouth. You are deliberately misrepresenting my point to invoke ridicule. That is a childishly silly ploy.
and then:
Quote:
Trees do not block movement.Trees impose a penalty on movement.
Quote:
Trees do not prevent movement.
So... hey, I'm not saying figures can walk straight through solid trees I'm just saying the trees can't prevent them from moving through that space.
Quote:
You are right I missed that. Thank you, I should have articulated it differently.Thank you, we agree.
Trees are terrain they effect movement. If you have enough movement you may pass through the terrain model.Trees still don't have a control zone so they can not stop or block or control movement like a enemy model.Trees do not prevent movement.
So the troops can pass through the terrain model as long as they don't enter the control zone of the orcs.Different words same result.
Ok now I'm sure you didn't read what I wrote carefully. If you had you would have noticed that I wrote affect instead of the incorrect effect.
Trees are not difficult terrain, as someone stated earlier he sticks palm trees in the desert often cause they look good and that doesn't mean there's dificult terrain there.
Or you can have a garden, neat easy to walk on terrain with scattered trees.
You really don't need to have a wood or a forest to have a tree
I highly doubt you'll ever understand since you seem determined to ignore everyone else and keep repeating the same thing over and over again.
Dinadan pretty much closed this thread with the very first reply. He pointed us at a sentence in the rulebook that stated directly that trees block movement. A sentence you choose to disregard because you feel like it.
It's in the same bloody font as every other example of the rules throughout the book. Yes the ones under the pretty pictures that help us understand the rules.
Here's more funny stuff:
Types of difficult terrain are defined as areas always, never as single objects.
In their examples they list Areas of wood or forests, not trees. They then explain in the example on page 19 that the difficult terrain is the undergrowth and not the trees.
Smaller terrain features fall under the barrier rules.
Acording to the barrier rules any object that is taller than twice the height of the model can't be jumped over and must be climbed. (it would need to be less than half the model's height to be free to move over, hardly tree material)
The example on page 19 thankfully renders the climbing void for trees (it would be pretty tricky to have them climbing trees). You can still make a case for climbing them/jumping over them if you are really tall in friendly games. In tournaments it isn't allowed.
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