First post!!
I've been on TLA for some time, but I thought it would be good to also get involved on OR, it seems like a great community
Anyhow, after a short break from LotR, for numerous reasons, I come back to find some bizarre, but I think quite healthy new structure guidelines. Would I be right in saying that wood elves have been hampered, but Harad has increasedit dominance? I am personally an Isengard player, and thus am thrilled with the new rules: the old problem of being split across two lists and horrid ally options being removed has made me very happy. In that vein, I would like to post a first list on here, for the purpose of a solid starting point, and potentially a blueprint for a future GT.... who knows. I'm not sure about how to organise the army on screen, so I'll just post the models and assume that I can work out the exact distribution of models later on.
Shadowlord
Knight of Umbar, fell beast
4 Corsair Reavers
Lurtz
Ugluk
Vrasku
Uruk-Hai Shaman-armour
16 Uruk-Hai Crossbowmen
16 Uruk-Hai Swordsmen
16 Orc Spearmen
I believe this is a legal list that works out at 997 points. It has very good ranged capabilities, a very solid fighting core, excellent anti-hero options, with an enormous store of Might points (15). Against common good armies, I feel this is competitive, with SL largely stopping irritating Woodies, and with the potential to simply shoot down any combat orientated force before slamming to pieces with a large number of attacks at a high strength. Of course, there will be flaws to the army, probably a large number, and I would be very grateful of they could be pointed out!
Bert