IsleStaggerholm wrote:
Thank you Shieldmaiden! Looks very doable. As for eliminating magic, I am totally fine with that for my army. However, since its a tournament I won't be able to dictate that my opponents do the same. I'll have to ask the administrator if they let the one point slide, otherwise I may have to lose a soldier or a throwing axe somewhere. What would the strengths and strategy be for this army. Is it just balanced to handle most situations or would I want to get into combat relatively quickly? Any forseeable weaknesses or things I need to look out for? Thanks again for spending the time crafting this potential list.
I left out magic for any practice game you might have - your first practice will go a lot better if you don't overcomplicate things. As far as including the magic though, generally Dwarves don't have access to much, unless you want to ally in.
I tried to create an all around list for you - a decent attacking hero, plenty of might spread around, throwing axes, bows, Khazad Guard, and some Vault Wardens for defending objectives with your archers. I'm sure a more experienced Dwarf player will arrive soon to fine tune the army for you!