RangerintheCorner wrote:
Got my KoM book today, Very handy tool...
So for an 1000 points army could i end up just going with 40 dunedain?
And for a fiefdoms contingent,i take it i need a hero for that warband?
Would it be possible to customise knights of dol amroth with warriors of arnor -so i end up with something like the fiefdoms of arnor-
Or does it have to obvious that they are knights of dol amroth (sure the horse gives it away anyway)
I was thinking of getting six warriors of arnor, putting their bodies and arms on the knights of dol amroth, sticking on the arnor shield, giving them capes, but keeping the helmet on, obviously weapons & stats stay the same,
Not really sure how to take down a mumakil with arnor... that's why fiefdoms cavalry will be needed,
me and my friend will be playing against each other believe he has 68 haradrim & easterlings and a mumakil, I'm not spending until i know what to get,
In the mean time we will play small games 250pts 500pts etc
Okay, what your asking about it house ruling. Remember you can do anything you want as long as your opponent agrees to the changes. The Official rules won't allow them but as long as you don't wish to do anything like tournaments there is nothing wrong with proxies and conversions to create arnor equivalents of existing forces.
So what you may need to do is sit down with your friends and iron out the details. Will they allow you to build your own custom army, is it okay if I use these stats? By using point cost and stat lines of other existing units you can normally ally with you don't have to worry to much about unbalancing as it would be similar to the effect of allied contingents.
If anyone with more experience seeing anything wrong with what I've said please correct me.
Edit: To ally in yes you need a hero from that faction to lead their troops so for Dol Amroth you would need for example Imrihil.
For the concept of Fiefdoms, Arnor broke up into 3 Kingdoms not long after the Death of Isildur, those being Rhudaur, Cardolan, and Arthadain. 3 named places in the book for Arnor are Amon Sul, Annuminas (which pretty much became unpopulated from what I remember after the war of the Last Alliance) and Fornost.