Draugluin wrote:
The Great Goblin also has less str and def than a cave troll, and is also 40 pts more. He is in no way OP, especially considering how easily his followers die.
First off, i reckon that the 3+ save alone renders him op. Also in most cases, it doesn't matter if he is one less strength, he gets +1 to wound and has might to boost it. If there is a 40pt difference between the two and gg has 6 combined M/W/F, accounting for 30 points of that difference, but then the strength and defence point you mentioned must be taken off, meaning he costs 100pts without his special rules. By this logic GW have added it up so that Burly, Resistance to magic, blubbery mass (which imo is worth 20pts alone), relentless advance, and goblin projectile take up only 20 points, which makes him undercosted. Infact, to be perfectly honest, i really don't think that 'blubbery mass' should be on his profile, maybe just a scenario specific special rule... (however i am glad that i have him and my friends don't).
Perhaps if the weapons he was vulnerable extended to anduril, aeglos, Barasanthubul (Dain's axe), Durins axe, or maybe even everyone with lineage of the firstborn then he wouldn't be op.
Also in regards to your battle with isengard, i think the 'rank and file' type armies, of which isengard is the most prominent, are particularly vulnerable against the new monster rules because of the fact that two of them are designed specifically to break through ranks, and the third is used to ignore armour on the big boys (although i reckon this is more aimed at fools like dain)