Draugluin wrote:
1. You are missing the fact that the HOof is 1/2 the price, so you would have to 1/2 the effectiveness of the HOoFW when you compare them.
Except that a direct points-per-points comparison never works out for a more expensive unit. With such a comparison, we might all say that (for example) the Goblin King is a terrible unit because you can take 30 Goblins for the same cost, which will give you ten times the attacks and ten times the wounds, etc.
In a direct-points comparison, the cheapest unit (nearly) always wins. However, the Mounted Hunter has two particular bonuses that aren't being taken into account: the ability to concentrate offense into a single model and the ability to count as a single model for warband creation.
In the case of my particular warband, if I were to dispense with the Mounted Hunters, I would have 48 more points--enough for a Fell Orc Captain leading absolutely nobody.
GothmogtheWerewolf wrote:
2. The HOoFW only has 2 attacks and 4 strikes, when it charges. If it doesn't charge, only 1 attack and 1 strike.
Which is why it's vitally important to dictate the terms of engagement with Cavalry models. Luckily, I have a character with 3 Might hanging around with them and a bunch of other threats, plus a nice fast Movement to ensure I can engage on my terms, not on my opponent's.
GothmogtheWerewolf wrote:
So when you charge, it is just as likely to win as 1 hunter orc, but twice as likely to wound. BUT if it doesn't charge, then it has half the chance to win and to wound. But, because of it's price, you have to compare it to 2 HOof, in which case you have 1/2 the chance to win (when charging) or only 1/4 the chance to win (when you get charged). So, their only real advantage is that they can move much faster, but that really isn't worth 8 pts IMO.
And this is why straight points comparisons don't work. If they did, we'd all be playing nothing but Goblins and the Shire with the least expensive Heros we could find.