GothmogtheWerewolf wrote:
As I have saud at least twice before, not worth it. The infantry shoot bows in turns before the armies meet, then abandon them. Better not using the equipoment then employing risky tactics bcause you gave bows to units you shouldn't have. Or just waste them on the cavalry if you prefer, just do the same. But I don't think it should be done.
"Don't think" really isn't a great reason to throw something out. I will say that from my limited experience, I am far more worried about getting my infantry into combat than I am moving half as fast for a 6+ chance to hit.
Ultimately, bows really aren't worth it in either case, but if you're going to take them, they're better on the cavalry where they might be useful (rarely) as opposed to on the infantry where they are counterproductive.
GothmogtheWerewolf wrote:
Use the pts for two-handed weapons, they can be used more tangibly, and you can still use their hand weapons if you need to.
A two-handed weapon provides you with nothing and actively makes the model using it worse. You're now relying on more than twice the original model's cost to handle a single fight and the end result is a 16.7% increased chance of wounding if you win. And, of course, you are equally less likely to win if you're fighting alone.