Quote:
I'd say list two personally. That many bows, plus some maneauvrability and the bonus of cavalry charges will be potent. Tricky to pull off at first - you might need to remove their faster elements first as well and we'll need to teach you cavalry rules (easily done).
Interesting! I think I'll pick up the rules pretty quickly... mastering them on the other hand might take longer! By all accounts, they can be tough to play. Might start practicing this Thursday...
Quote:
For me, personally, I'm not that fond of the Westfold Redsields upgrade - but that's because Fight doesn't come into the game enough for my liking (I sometimes wonder if one-on-one fights should be roll and add your fight value...), but I can't see where else to spend those 16pts because of the warband limits: potentially drop a few points elsewhere and take a banner? But, yeah, pretty solid looking list as far as I can tell and will do better than list 1, IMO.
Surely it's worth the extra single point? I'm sure in our game on Thursday fight value came into the equation a couple of times, helping the higher fight rangers win some of the key combats.
Rolling and adding fight value does sound like a good alternative though, anyone playtested that?
Why will it perform better than list 1 out of interest?
LordElrond wrote:
You could do an all mounted army with aragorn and your mounted rotn + Rohan?
Sounds like that could be quite tough to pull off! Then I'd really have a very low model count too I think
Quote:
As a gondor cavalry user, I can tell you that having F4 or higher is SO important for cavalry. There is so much evil stuff that has F4 now that it isnt even funny. If you opponent who is using uruks, watchers of karna backed up with spears, you can kiss your cavalry a swift goodbye.
Redshields make RoR worth taking (only by a little bit though)
*note to avoid high fight models backed up with spears...
Quote:
@thermo, The second list you have to be careful with. It is very tempting to send the cav out on a glory mission and they quickly become isolated unless you are careful (which usually leads to them being shot
)
I can imagine that it's a tricky one to balance. I have some ideas in my own mind, like you suggest, to attempt to avoid enemy shooting and also use them only where the odds are favourable, more in countering roles. I guess I'll only know when I start playing with them more. All your advice is invaluable though guys!
Quote:
I would stick with a tried and trusted simple list for your first tournament, one you have had the most practice with and know how to use it properly. I would also drop aragorn and take the twins mounted. Much more effective in combat than aragorn and you can take more rangers (which the twins can lead). Your numbers are pretty low.
Interesting suggestion! I better get on the look out for the twins models then!
What's the issue with Aragorn in particular? My thoughts were that with the mighty hero rule, he'd be able to heroic move the mounted ranger cavalry in and out of combats to try and guarantee the charge (failing that, there are 6 others with a might point each if needed) which seems to be a critical thing for cavalry when reading here?
Quote:
Also, whats you plan if someone brings the shadowlord or casts blinding light?
[/quote]
That's what you guys are here for
Ha, in all seriousness, I have a few ideas but they're not based on experience so tactics and suggestions welcome. The above prevent shooting correct?