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I don't think Gildor's rule includes Sentinels. And they technically aren't wood elves, they are "Noldorin Exiles"...basically they're high elves without armour, but there are no such models, so GW made a confusing rule allowing you to use the wood elf profile and model. Not sure how familiar you are with Middle-Earth lore, but Noldor = High Elf, definitely not Wood Elf, hence the weirdness.
Thanks for your insights as always whafrog!
Interesting to know about sentinels, can anyone confirm this? I'm pretty up to scratch with my lotr lore but as you say, pretty confusing in the sourcebook!
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There are some pretty recent threads in the tactics forum by Beowulf about using wood elves, you might search those out because they're chock full of advice.
I'll have a hunt for it and see what I can find!
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But the short version is:
max bows (duh
)
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wood elf spear: essential. Not only does it give support, it allows you to shield.
Agreed!
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throwing daggers: very much worth it, especially if you get all skirmishy and take advantage of throwing opportunities.
Really? Even with -1 to shoot in new rules and the fact you have a strength 3 bow anyway? I would say, well you can move full distance (which would be 8") and still throw but the weapon range is 6", within most force's charging range. Even with throwing spear of the rohirrim in my games so far, I've not had much luck with them so maybe that's affected my opinion!
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elven cloaks: never (unless you have a custom scenario)
Any particular reason? Expensive yes, but the ability to not be seen and shot back at in cover seems pretty handy against other armies with bows, especially with the low defence? I have no experience of this ofcourse, so playing devil's advocate!
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For the army, Gildor's rule works like Erkenbrand's...you aren't limited to just Gildor's warband. So you could take something like:
8 High Elf (shield, spear)
8 Noldorin Exile (spear, throwing dagger)
8 Noldorin Exile (bow)
...and split them up how you want. (That's not an army recommendation, just an example.)
That's great to know!
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Glorfindel is one of the most solid heroes in the game, just note that for around the same cost you can get the Twins, which doubles your Might and effective attacks (ie: casualty rate). If you're facing a horde, the Twins are a better option (not to mention they are also part of the GC list). If you're facing monsters or spell casters, Glorfindel is probably better. Then again, Terror makes him hard to charge, which is useful against a horde as well.
Interestingly, the Twins are part of a Grey Company list of mine which I would use alongside the above. Sounds like Glorfindel is a beast
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Gildor is competent (like any elf hero) but soft, and vulnerable to shooting if he's not screened. Having a fighty spellcaster is always handy, but it's mainly the upgrade I'd use him for
Thanks Whafrog, all top advice and good insights!
elven cloaks: never (unless you have a custom scenario).