Stormcrow wrote:
Wood elves stats seem a bit lame but then I read things such as spears improve them a great deal but I don't see how.
The reason is the their special shielding rule, you get to roll extra dice. You may not wound, but you can't be killed if you win. I can't tell you how often that has been useful to hold a gap until reinforcements arrive, or just cause a tangle with its ZOC. Spears are pretty much a "must-have" piece of equipment, and the WE spear is doubly so. Throwing daggers are also hugely useful, IMHO. Nothing lame about WE at all. Consider some Sentinels as well, useful for pushing targets into a TD or bow gauntlet.
Stormcrow wrote:
Also rumil is mentioned a lot, what makes him a good choice.
If you have the sourcebook, his rule is pretty self-explanatory. You can easily put him up against a Mordor Troll or even a MT chief, especially if backed up by pikes. Cave Trolls become jokes.
If I had a standard favorite army pattern for Lothlorien it would be: 1/3rd WE bows; 1/3rd Galadhrim with shields and spears, or Guards with pikes; 1/3rd WE with spears and throwing daggers. And there are enough named heroes that bring good things to the table that, other than a stormcaller, there is no need to take a generic.
I also really like the pikes, but you need a lot of them now that they can't support a spear supporter...at least 6 or none. With their shielding rule (just like WE) and higher Fight and Courage, they can easily hold off anything up to a Cave Troll, and charge and take on wraiths with ease.