JamesR wrote:
I like the fact that you have several stronger troops to fight Goblin town. You basically have to select if you want numbers or stronger troops and since you can't really beat the goblins in numbers you're embracing you're tougher troops. I'm not a big fan of the Witchking without more fate and will, just because of survival. But if he fits in as is to your plans don't change that.
That's really my only advice lol.
Yeah it's not really an anti-Goblin Town army. In that case I'd use at least one Fellbeast (anti-Shamans) and only F3.
I would like to give him more M/W/F but I don't seem to find the points. I'd have to drop numbers to do so.
Dropping one Morannon and one Orc out of the Captain's warband I'd be able to give The Witch-King 3/11/2. Is that better?
Or am I better of by mounting him?