Beowulf03809 wrote:
The only real advantage of the Thrown Weapon was that you throw it on the charge. In the shoot phase it's just a short range weapon with no other advantage (ok, you don't loose shield ability with it but is that really worth the points and 6" range vs. a dedicate bowman???).
Yep, if you've already maxed your bow limit. There are plenty of reasons to stand and hold, the main one being if you already have a good position. If the enemy wants to engage you, they have to come within your throwing range. When you charge, if you miss, that target can no longer be shot at. If you stand, you can selectively pick your critical targets.
Also, maybe it's because it worked so well "that one time", but nothing beats having a Sentinel bring a Cave Troll within 4" of a line of wood elves with throwing daggers who have not moved
Beowulf03809 wrote:
I really think GW should have had an exclusion to the -1 penalty for using a Thrown Weapon on the charge. They are a lot less cumbersome than a bow/crossbow/etc., which you can justify the -1 for. This is, so far, the only "Fail" I have personally found with the updated rules.
I don't think the movement penalty should have been included at all, because all they did was make the xbow less costly and more effective, relatively speaking.
...Although I suppose it was the only way to make all-bow possibilities like RoR and Rivendell Knights.