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My bet is Dr.Grant will bring this:
Sharkey and Worm, Mauhur, Vrasku
18 Ferals, 9 crossbows, and a pike uruk.
It will make grown men cry.
I am thinking of going for a salty all hero eastern army comprised of Khandish Chiefs, Dragon Knights, Suladan, a Mahud King, and either a named wraith or a troll chief.
At 500 points I reckon that Uruk armies will stick to the shaman/captain/Vrasku combo, although I would like someone make use of Thrydan or Sharkey. Moria armies will also be largely unchanged, Groblog, Durburz, and 2 shamans followed by loads of prowlers and blackshields.
I have to say, I'm really excited by the idea of looking across the table at some different armies and hope I'm up to the challenge! At the very least, lot's will be learnt and much fun will be had! My SBG experience and wargaming experience generally is still vastly limited to this last year so looking forward to meeting more players and seeing them and their armies in action! I hope you all don't mind giving me more of an insight on the day, I'm here to learn so shower me with information, critique and insight!
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Good armies on the other hand will probably look quite different to their evil/750pt counterparts. Rumil, Madril, Erkenbrand, and all the other 3 might captains will probably be promoted to army leaders seeing as how the decent heroes are too many points. I predict Erkenbrand will be the most common hero seeing how he is such a beast. Elves will probably be the most successful of the good armies just because they don't really need wizards to get magic - they have stormcallers and Thranduil.
Every good list I have come up with contains at least one warband of elves, almost always led by Gildor because he is probably the most well rounded model in the game, but then again I am in it to win it and my imagination justifies any sort of alliance I create. Also F5 spear support is like a drug to me.
Really looking forward to what the fellbeast gang will bring now that they can only fit 2 named ones and a generic wraith into 500pts.
A very good insight! I have aspirations for more competative tournament entries in the future and have models to make various combinations of elven/arnorian/rohirrim armies.
Any Gildor tactica? I have the model and will eventually get around to painting and looking to field my elves. Only used him once, can't for the life of me remember what he did in the game...
Are there a few players who brings fellbeast only armies? How do they tend to fair?
And who are the metagamers I should look out for?! Haha!
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For the last time Marsbar - stop breaking into my house when I'm asleep and reading my army lists!!!!!
Yep, he of the depressed confectionary has got it pretty right, I'll be bringing some version of my feral army but honestly don't know which build yet. The big debate for me is wether to go for 3 or 4 captains for the loss of about 4 ferals. See below:
Option 1
Vrasku
8 Crossbowmen
Lurtz OR Uruk Hai Captain, heavy armour, shield
4 Ferals
1 Beserker
Sharky & Worm
4 ferals
1 Beserker
Armoured shaman
3 ferals
1 Beserker
500 points
27 models
7/8 Might
Break 14 dead
Option 2
Vrasku
9 Crossbowmen
Sharky & Worm OR Lurtz OR Uruk Hai Captain, heavy armour, shield
8 ferals
2 Beserkers
Armoured shaman
7 ferals
1 Beserker
499 points
30/31 models
5/6/7 Might
Break 16 dead
I think I'm currently leaning towards the first option as the loss of 4 models should be mitigated by the extra Might and Fighting capabilities of another captain or the spellcasting of Sharky.
The Lurtz v captain debate is essentially to give myself a D7 leader which I think is worthwhile even if it costs me 1 Might.
I really need to playtest it though and see how effective the various builds are and if I suffer numbers wise, I'm keen to see how effective Sharky can be. 4 Immobilises on 2+ will be very handy against the relatively low Will of 500 point heroes but I'm very aware that one half decent Sap WIll from a Ringwraith and he's useless and I could always roll 4 1's...
I love the Sharky model though so at the moment I'm keen to include him. Unfortunately, the last time I organised 3 practice games to try out the 3 lists I ended up using a 500 point Thorin's Company army all day for the lols - twas good fun but not all that helpful!
As for other armies I think Marsbar's made some good points - elves are very well suited to this points level, they can either go for Leggy, Thranduil and 24 tooled out warriors (think Galadhrim Court, throwing weapons) and one 'trick' like a banner or a sentinel. Or the probably superior Leggy, Thranduil and a Stormcaller (watch out Thermo!) with about 20-22 less pimped elves. I know of at least 2 people considering this list for Preston and I would expect it to do very well - Legolas with armour and an elven cloak is a fantastic leader at 500 points, hiding behind the elf lines auto-hitting your heroes, he'll wreak a terrible toll (bear in mind most leaders are likely to be 2 Wound, 1 Fate, D6/7 type characters). 7 Might is far from shabby at 500, up to 8 Wood Elves shooting on 2+, Thranduil can cause a 12" terror bubble (read: all the elves) and they have at least 2 (and potentially unlimited) Nature's Wraths - that'll be a tough nut to crack.
I'll put my cards down and say that an army like that will place very highly in the tournament based on games won (although not necessarily in actual tournament ranking due to it being based on VPs - for more on my thoughts on this check out the current debate raging on the FB group!).
Ringwraiths (even the unnamed ones), like Leggy, are also likely to boss these games no end - they're fairly cheap have great offensive magic against low points cost heroes (Sap Will, Black Dart esp.) and a lot of the tricks for dealing with them (particularly the 3 wizards) won't be around to help out, I think they'll be pretty effective.
I'd say that (again due to the way the tournament's based on VPs) it'll be a Moria army that wins, like Marsbar said, Groblog, 3 shamans, 48 goblins (24 Gundabds, 24 spears) and possibly a Ringwraith or something similar.
More great insight into what we're likely to see at Preston. Maybe in the future, all this information will be very useful when creating tournament army lists! But today, I think we all know I'm bringing all cavalry Rohan for the romance and the joy of playing the and trying to make them work.
I have very very little experience on how effective magic can be in the game. Perhaps the only thing I can think of of note was actually in the first game I used all cavalry Rohan... with the Witch-King Blackdarting Eowyn to death first turn. A few other experiences but nothing game changing. Looking forward to seeing how influential it can be in games.
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As for play-testing I'm afraid Stockport's a bit far for pick up games for us Londoners! We haven't sorted plans yet but I'll be travelling up Friday evening and I'm quite likely to be coming up with Marsbar and Southy from this Illustrious forum, can't imagine we'll get there till quite late though.
Looking forward to meeting you Thermo!
You too buddy. Yup, quite far for you dudes... hopefully get acquainted with one or two closer to home for future gaming. I'm opening a business that will require large space and would be quite keen to host everyone for a tournament next year and do something fun up here, but we shall see!
Who else is up this way off the top of your head?
SuicidalMarsbar wrote:
Can you resist Thranduil's nature's wrath? Also Dr.G have you never considered Mauhur, 3 attacks and an 8" move make him the best combat hero isengard has to offer xoxoxoxo
Also while we are talking about potential tourney lists, when are we gonna see the illustrious goblin king, grinnah, scribe, gobbo captain,and moria shaman backed up by 36 goblin town gobbos and 12 regular ones at a tournament?
Also, regarding the knight of Pelennor, I would definitely go for that version. Having a 3A hero on a horse means if you get a decent charge in the first few turns you can cut into the enemy with a cheeky heroic combat and kill up to 6 models innit m8.
I'm a fan of KotP... you think take him and leave the Redshields upgrade/throwing spears?
I've never actually used Heroic Combat! Plenty of Heroic Moves to guarantee the charge or get the boys out of dodge, and heroic strikes but never heroic combats. One to note!
Regarding Goblin town list, I got a client of mine to buy the starter set with me (I took Thorin's Company, he took everything else) He's also got two extra boxes of Goblins... a fine starter army! But still can't pin him down to teach him to play... I'm dying to see the Goblins in action too!
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The Moria/Misty Mountains list is an interesting one, the fury thing seems like a no-brainer so it's odd to not have seen it about this year. I'm not sure why entirely, my goblin town goblins are at the back of a cupboard on the sprue somewhere so they're unlikely to be getting a run out from me anytime soon.
Basecoat and the red wash and those bad boys are ready for gaming!
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And as for KotP, don't forget you're talking about him charging mounted so he's got 4 attacks for a potential 8 kills! Although granted it's all but impossible to charge 4 models at the same time (3's tricky enough) and you'd be fairly mad to call a Heroic combat if you were surrounded and trapped by 3 models!
He's a beast for Rohan, very "killy" and since taking him instead of MotR, I've never looked back. He can hold his own and can't think of any time he hasn't performed or made me regret bringing him.
You fellas able to give an insight into how best to use heroic combat, to someone who just hasn't seen the right opportunity to use it, and usually saves might for dice bumps or heroic strikes/moves?