JamesR wrote:
volley is a nice option that remains true to the weaponry and we ignore the new deployment rules because they suck.
Changes in these two rules, the over-simplification of siege rules, weapon special strikes are among the MAJOR setbacks of the Hobbit rules.
You're obviously entitled to your opinion but these are entirely subjective statements.
I was pleased to see volley fire go, IMO it never fit well with the skirmish nature of SBG and it's omission combined with the new deployment rules killed off those hideously boring games of Legolas and 70 Wood Elves sitting at the back and shooting everything to death.
I also don't understand how all the deployment rules can suck as they very across the scenarios. The varied nature of deployment in Hold Ground, Recon and Domination in particular make for some incredibly intense and dynamic games.
Weapon Strikes are a mixed bag for me, I like the tactical options that Piercing Strike and Feint have introduced but I can't see why you'd ever use Bash or the flail one over normal strikes.
IMO, all these rules (lack of volley fire, new deployment and weapon strikes) are not only not major setbacks but did something very important and positive for SBG. They gave it a shot in the arm and made a huge change to the meta/tactics, that and the multitude of new army list combinations are for my money, a massive plus for the game as a whole.
_________________
Finished 2nd in the 2014 GBHL. My Wife's so proud
Free SBG fanzine:
viewtopic.php?f=1&t=29569