Just been reading through this thread and it's a reeeeeally interesting discussion, contains a lot of things I'd never really thought about.
For clarity, whenever I say 'wood' below I mean a defined base with several trees placed arbitrarily on top that has been designated difficult ground.
Firstly, I'd say that Treebeard can move through a wood without penalty. I'm honestly not sure if this has ever come up in a game I've played but certainly up until now if my opponent using Treebeard (I don't have the model painted so have never considered it myself) had just moved him through a wood I wouldn't have given it a second glance and I wouldn't have even considered the position of the trees. Similarly, when playing against Wood Elves I've never even stopped to consider if their bases could fit between the trees.
However, if an orc on foot's base couldn't fit between a gap in two rocky outcrops then I certainly wouldn't allow my opponent (or attempt myself) to move through it. After all, the specific positioning of bases and scenery has a huge impact in SBG (@Cereal - our recent game in Preston comes to mind where your warg charge was blocked by the edge of a wood and another warg's base).
This is of course a huge contradiction on my part that I'd never really considered before and in fact, playing by my own rules, Treebeard shouldn't be able to move through a wood if his base can't fit between the trees. I think perhaps the reason behind my thinking is that Woodland Creature is a special rule that allows them to essentially ignore woodland and it fits fluff-wise, whereas the orc doesn't have a special rule allowing him to ignore rocks.
However, reading the Woodland creature rule it makes it very clear the model:
"can move through woods classed as difficult ground as if they were open ground...Note that this doesn't mean they can...move through tree trunks"
As far as I'm concerned that's clear, treebeard can only move through woods if there's space for his base.
The reason I don't like this is that, assuming the two players are setting up the terrain together "In a mutually agreeable manner", it's never going to be mutually agreeable. The treebeard player will want the trees spaced far apart whilst his opponent will want them close together. It's the same frustration I have with the new water rules "This river is shallow water" Says the all-mounted Rohirrim player, "no no no, it's deep water" says the all infantry dwarf player etc.
I also think it's frustrating as it renders Treebeard's rule all but useless, as I'm fairly sure the majority of players that have modelled woods will not have left 60mm between each tree.
Which brings me onto my final point...
Beowulf03809 wrote:
Having a bunch of loose trees around the table but not classify an area as ‘difficult woodland’ is kind of silly in my opinion.
Then I'm kind of silly!
This is absolutely the way I like to play, I have somewhere in the region of 40 trees all stuck onto individual bases and play most of my games with them dotted loosely around the table.
When growing up playing Warhammer I always hated the fact that 'A wood' was represented by an 8" base with 4 trees on it and none surrounding it. One of the things that first drew me to SBG was the more realistic terrain. Having all the trees dotted around the table looks far better in my opinion and gives a much better impression of a woodland table for Amon Hen, Lothlorien and Mirkwood style games than a couple of bases with a few trees stuck on top. Of course this means that the Woodland creature rule almost never applies in our games and so perhaps I'm disadvantaging Wood Elves!
As I said though it's an interesting discussion, ultimately I now think that Treebeard and Wood Elves should play by the same rules as everybody else and only move where their bases can fit.
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