And here was me thinking this thread had wound down on Wednesday evenng, ah well, anything to distract me from work
Damian wrote:
The rules on page 21 refer to models (that's heroes and warriors, not scenery) while the rules concerning base size and doorways/hatches are no longer present in this edition.
So, we can clearly see that models can squeeze through gaps that are smaller than their base size because it is not prohibited by any current rule
This is not correct, base size is absolutely crucial and completely integrated into the rules. It's actually covered in the 'Basic Principles' section, before the rules even start on page 9:
"The base represents the amount of space the miniature needs around it. Models should always be mounted on the bases they come with...Whenever you measure from one model to another (or to a particular point) always measure from the closest edge of the model's base"
This clearly means that the base is an integral part of the model and it is the base width that determines where the model is on the battlefield and where the model can move. There are advantages and disadvantages to each base size - Radagast's sleigh's large base size means his Aura of Dismay affects more friendly models but it also means he can be trapped more easily and his manouverabilitiy around the tabletop is limited. If these rules weren't in place everyone would be placing their banner bearers on dragon bases to cover a wider area, particularly as, by your logic, you should then be able to squeeze the banner bearer through any gap you please, irrelevant of his base size.
The note on unscalable terrain on page 28 is also useful when it states that if you "cannot balance a model without the risk of it falling off, cannot be climbed. This means we can satisfactorily rule out situations where models are balanced atop tree leaves, teetering on rock pillars or other unlikely situations"
This rule clearly states that if you can't fit a model's base somewhere, you can't place the model there, base size
completely determines where a model can move in SBG. This passage also hopefully answers some of OMW questions about impassable terrian from a few pages back - that's why you can't place your models in trees.
Damian wrote:
...not allowing a Cave Drake (a creature build for squeezing down narrow tunnels) to pass through two rocks that are closer together than it's base width is a bit silly and not supported by the rules.
As shown above, this
is covered by not only the rules but the basic principles of the game, and as you point out in your second post, is absolutely crucial to prevent models on large bases moving through areas they should not be able too. As 'silly' as some of these things may seem in the game, this is simply one of the divergences from reality that are absolutely crucial to enable a tabletop wargame to work.
It's really pretty simple, even if you think a model should be able to squeeze through a gap thematically (a cave drake moving through a narrow gap in two rocks for example), if the base can't fit, it cannot. This is absolutely crucial, otherwise the whole system of control zones and model placement falls apart:
"Yes I know the control zones of your two models clearly don't allow enough room for my 25mm base to pass through and charge your shaman but in reality my model wouldn't have a base and would turn sideways and slip through the 10mm gap" etc.
Damian wrote:
The bit about not being able to move through trees prevents the elf player from abusing 'Woodland Creature' to avoid the Orcs control zones and charge the Shaman.
I have to be honest I don't think this example helps your case at all. In your diagram the Wood Elf is free to move through the woodland without penalty due to his Woodland creature rule but finds his way blocked by a tree. As you rightly point out he cannot move through the tree (page 83 WC may not "move through tree trunks") and so can't charge the shaman. How is this any different to saying that Treebeard, also a Woodland creature, can't move through a tree?
Consider an example outside a wood, imagine a gap between two tall pillars (like the Titans Erebor board) that is 45mm wide - any model on a 25mm or 40mm would be able to move through the gap but any model on a 60mm base would not. This is really cut and dry, I've never played a game where anyone has tried to argue anything to the contrary.
The model with the larger base is free to move normally but cannot get between the two pillars and so must go around.
In
exactly the same way, in a wood a Woodland Creature is free to move normally but cannot get between the trees and so must go around.
As for the Osgiliath doorway thing, I'm not sure of the door you mean as my ruins are tucked away in a box but assuming its man height then it's sorted in exactly the same way everyone in this thread has argued at some point or the other - with a brief chat beforehand. These ruins form a major part of Warhammer World battlefields and before every game I've ever played there we always say 'you can move through wherever your base can fit' which gets you through most doors. However, as you say, infantry models should clearly be able to move through that doorway and so that is normally decided, by mutual consent, at the start of the game. What I have never seen is anyone with a monster heavy army saying 'it doesn't matter where any of the scenery is because I'm going to ignore the base size of my models and just squeeze them through whatever gaps I please'
cereal_theif wrote:
Fun, fair and sensible.... and they are easy on the eye.
Thanks, I moisturise.