ukfreddybear wrote:
That doesn't make much sense thematically though. In reality a rider would not keep stabbing a dead foe whilst another is still attacking him. He would keep striking at one foe until he is dead then move onto the next one surely?
The way that I’ve always visualised it is that the rolls to wound are not so literal as being individual strikes of a weapon made consecutively, but rather representative of the attempt that the attacking warrior is making. E.g. if I have three attacks to roll and I choose to allocate two against a hero and one against a minion, I just see that as putting 2/3rds of my effort into wounding the hero and 1/3rd into wounding the minion. The dice will decide how effective that was, and maybe make me rue the fact that I didn’t concentrate fully on the hero.
The way you’re playing it does seem more consistent with the doubling of individual strikes when knocking to the ground though. It feels more direct and cinematic too. It would take a bit longer to resolve, but that might be offset by warriors getting killed more quickly which would shorten the overall battle.
I’ll talk to the other players in my group about it – see what they think. Thanks for taking the time to reply.