whafrog wrote:
Thermo wrote:
Is this cheesy? I'm not so sure.
Just me, but I find all the special strikes cheesy, poorly thought out, and game bogging.
There, I just had to say it
Well personally, I think Bash is stupid.
Literally, with a bad roll, and Dwalin, you can lose to a goblin and then have your whole fight phase wasted.
People will add the argument you can knock down heros or multi wound models and double strike....first off, if youre trying to bash him down with a grim hammer for example....his strength is already more than yours! GOOD LUCK.
Its a dumb rule.
Feint makes sense. The rule does but I still dont like what its called for what it does....
Piercing strike makes sense, but then you have a whole army in case of dwarves that can do it.They gave a whole race a bonus.
Stun-its ok, but honestly, its up to a random roll. You win the fight already, then you have to roll another to see if you can stun??? What gives? Not many models with clubs and staffs already.
Whirl-stupid. For a flail, I understand. I wouldnt complaing if that was the only weapon. But whips!? HOW IS A WHIP GOING TO KILL ANYTHING BESIDES GRASS IN MIDDLE EARTH????
Maybe, if whirl was for flails, and they had say....
DisableWhen using a whip against your opponent, sometimes disarmament is favored instead of frontal assault. Before making the duel roll, a player with a whip or scourge may opt to disable. A model who disables reduces his attacks to 0 after the duel roll. If his side wins, he does not make strikes as normal, but instead reduces the enemies attack value by 1 till then end of the next combat phase.