Coenus Scaldingus wrote:
several Dwarf Warriors already have swords. Indeed, if I'm not mistaken that's all the 4 archers and two of those with two-handed weapons....
True, I've just had a look at the models but bear in mind they were sculpted before the Special Strike rules were written so when sculpted they had no impact on the game whatsoever and were completely aesthetic. I think they're intended as a secondary weapon and are meant to represent a dagger rather than a sword (although they are pretty big). There are none of the dwarf warriors holding swords, whenever they have a hand weapon in use it's always an axe.
Some very reasonable people wrote:
For what it's worth, I've converted most of my Rohirrim with swords to have axes (and several archers and spearmen have one hanging from their belts), as it made much more sense for a group of militia to be armed with axes rather than swords....I've done a few conversions (most of them well before these rules came out) due to various things. I've converted Haradrim to have swords so I don't have to pay for spears for my entire front rank. I've converted Goblins to have all sorts of weapons because I've bought lots where their swords are snapped off and I'd like some variety. I've converted Dwarves to have swords because the books make mention of them using those. Most recently, I converted a "Fine"cast Blackshield to have an axe. Mostly because I happened to have a bit that would convincingly blend in with the remaining spear shaft.
These are obviously perfectly reasonable ideas and made for the right reasons. I think in my last post I wasn't particularly clear, I'm exclusively talking about the lazy approach. All of these things sound like you've converted your models for theme reasons within the style of their factions. My 99% stat wasn't particularly levelled at that kind of thing, it was the gluing axes to the back of archers that I don't like. Ultimately they're your toys and you should do whatever you want with them, I just think there's a clear difference between "converting my Rohirrim with swords to have axes (and several archers and spearmen have one hanging from their belts), as it made much more sense for a group of militia to be armed with axes rather than swords" and blu-tacking axes to the back of Wood Elf archers.
DomyHill wrote:
I really don't have an axe to grind either way
Pun intended!?!?
DomyHill wrote:
However, my keep point is that converting models to have axes (at the present time) is not specifically banned nor is it even hinted at that it is, in any way, an incorrect or illegal way of playing the game. And therefore there are no grounds (in terms of competitive gaming) on which players who chose to take advantage of this rule should be criticised.
Absolutely, this is the whole problem, you're absolutely
allowed to do it but you're clearly not
supposed to do it.
DomyHill wrote:
How would people like to see the rules FAQed to make these rules more watertight...Something like writing specifically in each profile which 'hand weapon(s)' a model can use. Eg: Warrior of Minas Tirith, Wargear: Sword and Heavy Armour.
Lord Hurin wrote:
I would just have it as part of their wargear. As in "A Knight of Dol Amroth is equipped with a sword, heavy armour and a shield." In the case of Rohirrim "Warriors of Rohan are equipped with armour and a sword or axe (hand weapon)."
I think this would be an excellent idea and would of course resolve the issue entirely. The only reason it hasn't happened is because the sourcebooks were written before the Rulebook and so it didn't need clarifying. If you look at the DOS book each unit has the weapon clearly described as 'sword' never 'hand weapon' - That to me makes the intent of the rules clear, GW don't want you swapping hand weapons around, Laketown Guards specifically have swords, they can't have axes. It seems pretty clear to me that were GW to ever release new sourcebooks (which sadly I don't think they will), the hand weapon would be clearly specified.
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