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Drop the banner and the warhorn...far too many points to invest on one troop. Can get a knight captain for that amount of points.
Do you think that I should replace the warhorn, banner, and knight for a captain? The only way to add a captain in like that might be to take another knight away, but then I'm at 491, which isn't too bad because that gains me more might at the cost of a bow, banner, and horn.
Perhaps replacing the knight with banner and horn with Lindir mounted? that would put me at 11 Knights with shields, Lindir, and Elrond for 502 Points. Thats an extra might, free will per turn, and resistant to magic for them.
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I dont know much about Lindir....is he more special abilities or combat Im thinking a little combat but mostly special abilities right? Can you tell me more?
Lindir is pretty much a support unit for Elrond and his guys. He allows for anybody within 6" to be resistant to magic and gives Elrond a free will per turn if he is within 3" of him. But other than that, he is pretty much a rivendell knight with an extra wound and 1 Might, 3 Will, 1 Fate. So you are correct that he is more of a special abilities guy and not so much a combat guy.
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Do you actually have all the models you need for this?
Unfortunately I do not at this time have all the models I need for this. Only a warband so far. I use Elladan and Elrohir armored and mounted as proxies for Elrond and Lindir because Lindir doesn't have an armored/mounted version and I don't particularly favor the new hobbit Elrond ... Sorry but the older version on foot is just way cooler ... Anyways, I am hoping to paint up what I have currently and then move on to make this full 1000 Point Rivendell Knight army eventually by the end of the year.
The common consensus is that the warhorn is of no use in this case. The main reason I put it in there was because it made the points line up pretty well to come close to 500 and the last game I played with some of my Rivendell Knights was against the Dwimmerlaik and a couple spectres. The spectres have a special ability that allows them to move you if you fail a courage test. Coupled with the fact that the Nazgul gives you -1 courage, I was trying to make up for that if I ever faced that army again. And in that scenario, I might stick the warhorn on somebody anyways because courage 5 is awesome, but getting lowered to courage 4 kind of hurts when there are enough spectres on the field ... But for a normal game this is kind of what I'm looking at right now.
Army 3:
Elrond
~Heavy Armor
~Horse
Lindir
~Heavy Armor
~Horse
11 Rivendell Knights
~Shields
Army Total = 502
11 Bows, 4 Might, potentially Free will per turn and Resistant to magic.
With this army, if I ever go up against the Dwimmerlaik, at least I have 1 free will with everybody to resist his transfixs ... What do you guys think?
P.S. Do you guys know how to give somebody's name when quoting them? I just see the quote button and use that but I'm not sure how to name the names of the people actually quoting them.