Highlordell wrote:
Well from what it sounds like it worked quite well.
Your new list looks better on paper, and you're right it's certainly got more hitting ability with the Captain.
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If you came up against Terror alot (which apparently you did) then I suppose the Banner is well justified, especially if they shield wall is what you're going for. The Captain will be useful for Heroic Strike aswell.
Well, it was just the penultimate game with Soren really, with his Fellbeast Ringwraith and Troll.
In another game, I faced a Thranduils Halls player using the new Thranduil but for some reason he never chose to use the Terror ability (one time per game IIRC).
And there was a another game when my opponent had a Ringwraith mounted on a horse, but I never got close enough to charge him.
But in past experience, Terror monsters have been rather irritating for me with a pure Arnor army. With C2, it can be difficult to tar pit monsters and now that they can use Hurl to turn your men into ballistic missiles, feeding them one model at a time is more risky.
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Came 3 places below me, only just.
I would say that now you've taken the shooting out people may just stand and shoot you,
I found that it happened anyway. in one game, I faced off against Thranduil, six palace guards, 10 M.rangers, Legolas and Tauriel. My opponent stuck his Leader Thranduil out in the centre with his Guards and had his rangers, L & T sit back and shoot. I tried to ignore his rangers and concentrated on surrounding and trapping Thranduil and the guards, whilst sniping at his rangers with my Arnor rangers. I won but only just. My rangers picked off maybe 2 or 3 of his, but took even more in return IIRC. My Warriors surrounded and picked off the Guards one by one, but my supporting spearmen were whittled down by 50%.
And in another game (Blockade) i had no choice but to charge directly at a warband of Uruk Hai crossbowmen. I hoped I could break through before the rest of his infantry arrived. Halbarad eventually broke through the line of crossbowmen whilst my warriors were holding off the infantry, but 3 uruks managed to catch him. He had another 18" or so to go.
that was a damn exciting game.
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I think you're only weakness will be all cavalry, but that said there isn't really anything you can do about that.
I found that it depended on the objective.
in Sieze the Prize, no cavalry was
a crippling weakness. My opponent had 6 Rivindell Knights and used a Heroic march to surround the prize and block my infantry off on TURN 1.
He had a few Knights hold off my men for two turns, whilst another digged up the prize and ran away. There wasn't a single casualty in the entire game -
the only action was when I unhorsed 3 of his Knights.
I conceded on Turn 4 because his (mounted) knight had a clear run to the board edge and my shield wall was still blocked off by his Knights and terrain.
But in games that focus on Combat - To the Death, Lords of Battle, Rescue - and games with a stationary objective - Hold Ground - it worked quite well because I was able to turtle up and play defensively, or concentrate my forces.
the only real problem i had was monsters, and crossbows on a map with LOTS of impassable terrain creating chokepoints and limited routes of escape (blockade). I also couldn't keep with the speed of cavalry.
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New list is better IMO anyway.
EDIT: The theme is
awesome btw.
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I also have King Arvedui. I should get some Eskimo/Inuit miniatures and wooly mammoths to use as Lossoth of Forochel.
https://www.google.co.uk/search?q=lossoth+of+forochel&client=firefox-a&hs=3zz&rls=org.mozilla:en-US:official&channel=sb&source=lnms&tbm=isch&sa=X&ei=mkRxU7ShEIakO-ivgZAO&ved=0CAgQ_AUoAQ&biw=1280&bih=595