Reto wrote:
Mauhur indeed, with Lurtz you waste 5 pt on his shield
No you don't, his shield's free. He pays 5 points for his bow and 5 points for his extra Might. He essentially gets the ability to shield for free.
I always lean towards Lurtz on this one, people seem to think poorly of him thanks to the reasons above but he's a really solid choice. The extra Might is a game changer and having a hero with a bow is a really nice tactical option, it doesn't come off that often but I've had plenty of times where I've wounded a hero with Lurtz's bow (possibly bumped by a Might point) and got myself a cheap wound/leader VP. Plus I have the Lurtz model firing the bow which is just awesome compared to the Mauhur model which is just awful.
That said, Mauhur's definitely a solid choice and 3 F5, S5 attacks is awesome, he's a great troop killer but overall I find the extra Might point will achieve more for you than the extra attack. Both good choices though.
They both make it into my pure Isengard 1000 point list, in case you're interested here's the order I put heroes in (normally):
Vrasku
Shaman
Lurtz
Saruman & Grima
Shaman
Mauhur
I've had a lot of success with that list but just get stuck in and see which one suits your play style better. If you're intent on charging forwards and just overwhelming the enemy by force then take Mauhur but if you're planning on playing a more tactical game and controlling the board go for Lurtz.
Hope that helps.
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