SouthernDunedain wrote:
When playing by proper rules
I prefer thrain, more base fate and the army wide standfast is nice. And I think the model is cooler.
Thror is nice but I've never seen him stick around to long, if he was D9 it'd be a different story. Fearless is ok but they both have such high courage, I would hope 9/10 they'd pass a courage test.
To be fair, Thorin is still better than both of them and should be first choice for any Erebor Army.
Oh man, my Thorin is already painting and waiting for me to paint his warband lol.....then Dwalin, then someone else. Thats the way Im going. Totally agree.
Thanks for the advice......
Dr Grant wrote:
Neither of them are great beyond fluff purposes. As it stands they're both far too expensive, like Southy says, compare them to Thorin (who is fairly costed compared to a Free People's Dwarf King) and you'll see that Thrain should be about the same points as a tooled up Thorin (so around 115) and Thror should probably be about 10 points less than that.
Assuming you're OK to pay 25-35 points over the odds for them then Thrain's clearly the better choice due to the guaranteed 3 Fate. They both waste points on a largely useless rule: (Fearless is only so much use on a C6 model and Blood Feud requires the presence of the rarely seen Azog to come into affect) but Thrain's Durin's Heir rule is absolutely brilliant, unless you decide to ignore an incredibly important part of the rules...
Finally, to pick up on that last point, I honestly have no idea why you would play without the courage rules. Even if you're just playing a fight to the death (i.e. not using the scenarios) then breaking the enemy and courage tests are an incredibly exciting, dynamic and important part of the rules. It's also a major contributing factor to the points values of your troops. Goblins are cheap compared to elves in part because their low courage means they'll leg it at the end of the game. If you're not using these rules then I can only assume that you're giving the army with lower courage less points to make up for the fact your removing one of their major disadvantages? The breaking and courage test rules also ensure the end of the game is tense and fun, the idea of just running forward and rolling dice until you manage to kill each and every one of your enemy's models bores me to tears.
1-Yeah they are expensive, but I figure, either I can ally in a warband of Laketown with Balin leading the third warband, or I can take one of those guys. I have a Warband of Mithril miniatures guys with spears and a captain who look VERY laketown. Maybe Ill show a pic soon. But yeah theres where Im at.
2-The fight to the death isnt really me....my opponent likes to do it. Hes mostly a warhammer guy and is in lord of the rings for the battle of it all.
I get it...I actually was going to have a points match Hold Ground with him this week till GW screwed us but I couldnt end up doing it. We will though from here on out more than likely.
Idk....I just see the cinematic side of it too.....yeah...the bad guys run....but like in every battle almost, hardly any men book it and take off even when down like 25-1 ratio of soldiers.....