halauas wrote:
Quote:
If youre playing the right elven army or Dwarfs, the Morgul Knights are dead. Their terror means nothing, or theyll be shot off their horses before they do much. If you play against Thranduil, theyre worthless.
I will not agree to this completely, yes elves are a pain for heavy cavalry as they can easily shoot down horses, even armored + their high courage makes the morgul knights terror loose most of its value.
However as mentioned above take a nazgul leading your morgul knights for the -1 courage. Now terror starts to get more effective.
Morgul knights are heavy cavlary, so in cases of rohan/gondor their horses are killed on a 6 by bows, terror gives them a good chance of counter charging and have lances, lances!
witch are dwarf killers.
For last you need cavalry to have as high fight as possible, so in the case of mordor warg riders could be good in numbers but morgul knights are a lot better for their points.
Heavy cavalry is like a gamble, it can ruin your own game on a single mistake but it can also save you big time, depends on your opponent, your dice and decision of the moment during the game.
I play Fiefdoms all the time and knights of dol amroth are almost same profile as morgul knights with different special rules, they never let me down tho.
1. The Nazgul thing
helps, but the fact of the matter is lets say you even use the Shadow lord......thats a warband and 5 knights for 220 points...if hes on horse, 230 minimum. Thats way too much of a points sink unless youre playing 850+ They'll never be worth their points back. Also think about this....the whole idea is to get the charge off......if you need to call a heroic to counter the priority win, youre wasting some of a Nazguls usually small amount of might....when his might is gone, its easier to surround and decimate that unit.
2- Knights of DA I would have more faith in especially with Imrahil.....that rule is much better than terror imo. Ive had a lot more trouble against them than morguls.
Basically.....Im speaking from personal perspective....this is something we'd never agree on.
Every time I see someone take morgul knights, Im thinking hell yes easy point sink. If Im going to play good, its going to be one of the following armies-Erebor Dwarves, Mirkwood/Wood Elves, a combination of those two, or Rohan or possibly Rohan mixed with something. Or a battle of the five armies, army.
I dont use Gondor or Rohan much at all.
Mainly Elves and Dwarves. I use Thranduil, and a lot of Mirkwood Rangers. Even if you get into contact with me, were rolling 2 dice to 2 dice. And youre going to likely have to take a terror test. Even if you dont, I win on a tie roll by fight, and Ill have more foot soldiers there. More often than not also, Beorn is waiting near by and during deployment Id probably put a warband of Thranduil and Rangers, and Beorn across from your knights.
If I had even just dwarves, theyre gonna be D 7 with spear support and shielding when you charge. Maybe a banner too. I run them like that and often have 4 attacks per model. Furthemore, Ill have Thorin or someone near by. I always run these armies where I have two heros near each other for support. If you use magic to trap thorin(if he doesnt resist) Ill have a shield wall of tough to kill troops, Beorn near by, and God forbid you come close enough to Thranduil hes going to Natures wrath. If by some means you resist it, the next turn, I have way too much might for you to continue to do well. You might kill a handful of my guys the first turn, but next turn youre counter charged unless you blow a ton of might. If you do, youre going to die. Almost your whole warband within a few turns.
As for Rohan and Gondor....like I said I dont use Rohan much and if I had Gondor I would ONLY ever take Boromir and he'd might you until your Knights were trapped and annihilated.
Sure rolls might go bad....i might call heroics and lose.....but with an army like yours with all those points tied up in the Knights and the lack of might because of a wraith, eventually Id win the might battle and the Knights would die, without killing their worth in points.
I imagine every tactic in this game as if I was playing against and elite played. And if you use Morgul Knights against even an above average player, theyre going to figure it out. Theyre a one trick pony.....everyone knows how theyre supposed to work.
IDK why the Dwarf player wouldnt counter charge you with might to at the very least burn yours. Also, piercing strike would murder those knights. The new strikes make heavy armor useless unless you cant win the fight.
At 750 a basic list by me if I knew I was playing evil would be:
Beorn
Thranduil
10 Mirkwood Rangers
Thorin
6 Erebor with axe and shield
6 Erebor with spear 1 with banner
Alfrid 6 laketown spearmen.
10 units with multi attacks, magic, a huge leader in Thorin, plenty of might, 12 spear supports, a banner, and a gigantic bear to be a pain in everyones side.
I used that army and it held Sauron and a Ringwraith at bay. And I only used the Dwarves, Thranduil, Alfrid and the laketown guys. Throw in some Rangers to shoot it up a bit first or have Legolas to auto hit the wraith and youre talking trouble. Not to mention Beorn. I mean.....IDK what the rest of your army would be like.....But I think the Rangers and Beorn alone could handle most of the rest of that army themselves.