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good improvement or not?
yes 81%  81%  [ 13 ]
no 6%  6%  [ 1 ]
maybe 13%  13%  [ 2 ]
Total votes : 16
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 Post subject: Kingdoms of Men supplement - Dol Amroth
PostPosted: Wed Nov 12, 2014 1:11 pm 
Loremaster
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Trying to costumize variety to the army of Dol Amroth since I know several who love them, so trying this out.

Changes from current models:

Man-at-arms of Dol Amroth

Options:
• bow**...................................1 point

** a model armed with a bow cannot carry a pike.


adding following units with diferent changes: (remain wargear, options retain)

Battlecry Trebuchet(seige engine) 116pts

crew: 4/4+ 3 5 1 1 4

Dol Amroth Engineer Captain:............................80 points
additional man-at-arms crew:.............................9 points each

Dol Amroth Engineer captain wargear: hand weapon (so D6 instead of 7)

Avenger Bolt Thrower(seige engine) 74pts
Dol Amroth Engineer Captain:............................80 points
additional man-at-arms crew:.............................9 points each

New models:

HEROES

Paladin of Dol Amroth (man) Points value: 75

Amongst the elite cadre of the knights, the paladins of Dol Amroth
are the exemplars of what all knights aspire to be. Descendents of
a long line back to the city foundation itself, these knights are
Dol Amroth´s finest in the field of battle and chief advisor´s of
the prince. They are martial champions in the fight and even amongst
captains, brave without question and as a result they are a thorn to
the armies of the Dark Lord.

__Move______F___S__D__A__W__C_____M/W/F
6"/14cm 5/4+ 4 7 2 2 5 3 1 1

Wargear:
Heavy Armour and shield

Options:
Armoured Horse...............15 points
Lance ............................5 points

Special rules:
Dol Amroth for Gondor! see page 26.

Defend the Prince: Paladins of Dol Amroth
automatically pass all courage tests they have
to make as long Prince Imrahil is alive in the field.





Sir Rovalang (man) Points value: 105

Of the few Paladins in the City of Dol Amroth, Rovalang is the
Paladin who stand right beside Imrahil, a veteran and older
warrior,hes a skilled swordsman and a great advisor to the prince.
Its even said that Rovalang was Imrahil´s tutor and his fighting
skill are at most as equal to Imrahil´s itself, although many bet to
whom would won from such a spar.

__Move______F___S__D__A__W__C_____M/W/F
6"/14cm 6/4+ 4 6 3 2 6 3 2 2

Wargear:
Heavy Armour and the silver sword of the knights

Options:
Armoured Horse...............15 points


Special rules:
Dol Amroth for Gondor! see page 26.

Defend the Prince: Paladins of Dol Amroth
automatically pass all courage tests they have
to make as long Prince Imrahil is alive in the field.

The Silver sword of the Knights: The silver sword of the Knights
is a two handed sword. Additionally the bearer of the blade
never suffer -1 to win the fight.




Warriors of the Fiefdoms


Prince´s Guard (man) Points value: 12

Some Knights are tasked to protect the prince and
these stern warriors stand over watch for the Prince
itself. Unlike most knights they wield halberds to protect
their leige to either fight in hallways and use the length
of the halberd to win the advantage or in time require
in great swings dealing serious wounds and cuts as the halberd
scythe down its foes.

__Move______F___S__D__A__W__C
6"/14cm 4/4+ 4 5 1 1 4

Wargear:
Heavy Armour and halberd

Halberd: A prince´s guard can use his halberd
as a spear or a two handed axe.

Options:
Armoured Horse.................9 points


Special rules:
Dol Amroth for Gondor! see page 26.

Bodyguard(Fiefdoms): see manual.


Last edited by Galanur on Wed Nov 12, 2014 10:00 pm, edited 2 times in total.
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 Post subject: Re: Kingdoms of Men supplement - Dol Amroth
PostPosted: Wed Nov 12, 2014 1:31 pm 
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As beeing one more with Dol amroth my favourite army i really like it. To admit Paladins have been in my project list for dol amroth a while now and i also see them as a great fitting unit. Great though for Sir Rovalang also!

I really like it as i feel the same way for Dol amroth :)

Cheers for your work

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 Post subject: Re: Kingdoms of Men supplement - Dol Amroth
PostPosted: Wed Nov 12, 2014 1:47 pm 
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Very nice rules opens up the option of having a pure Dol Amroth force

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 Post subject: Re: Kingdoms of Men supplement - Dol Amroth
PostPosted: Wed Nov 12, 2014 2:01 pm 
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Love it, though one question. Why can't the men at arms carry both bow and pike? Uruk-hai can take both xbow and pike.

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 Post subject: Re: Kingdoms of Men supplement - Dol Amroth
PostPosted: Wed Nov 12, 2014 2:05 pm 
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made some changes (i mean made own versions of their seige engines as well with the given points accordingly)

Well uruk is an uruk, got more S value (means can carry more weight) man is a man I doubt they could carry bow and pike all the same)
also remember crossbow need to sit to shoot, bow yu can move and shoot, so the uruk got time for all, place pike on the floor load and shoot, these ones wouldnt be like that...
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 Post subject: Re: Kingdoms of Men supplement - Dol Amroth
PostPosted: Wed Nov 12, 2014 4:25 pm 
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The heros are amazing! I also like the option to give men-at-arms bows a lot.
But, I think the Prince's guard looks a bit too much like the axeman of Lossarnach, especially because of the halberd...
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 Post subject: Re: Kingdoms of Men supplement - Dol Amroth
PostPosted: Wed Nov 12, 2014 4:36 pm 
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Should the Paladin be an Independent hero? i feel like it should, like the Knight of the White Tower.

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 Post subject: Re: Kingdoms of Men supplement - Dol Amroth
PostPosted: Thu Nov 13, 2014 9:15 am 
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Knight of the White Tower isn't an Independent hero. But ahving either the Paladin or Sir Rovalang as an Independent character would be interesting

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 Post subject: Re: Kingdoms of Men supplement - Dol Amroth
PostPosted: Thu Nov 13, 2014 2:27 pm 
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I really like these. It interesting developing the fiefdoms army a bit more than it is already :-)

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 Post subject: Re: Kingdoms of Men supplement - Dol Amroth
PostPosted: Thu Nov 13, 2014 4:36 pm 
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yeah sorry, i realised that they weren't independant after i wrote it.

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 Post subject: Re: Kingdoms of Men supplement - Dol Amroth
PostPosted: Tue Dec 23, 2014 11:16 am 
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Seems like the Paladin ought to be F5; I don't have the books to hand but aren't standard KoDA F4? It's a bit odd that the super-captain KoDA is only F4 too, is all...
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 Post subject: Re: Kingdoms of Men supplement - Dol Amroth
PostPosted: Sun Dec 28, 2014 12:16 am 
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F4?

The paladins are F5
Sir Rovalan (the "Super Paladin" its F6)
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 Post subject: Re: Kingdoms of Men supplement - Dol Amroth
PostPosted: Thu Feb 26, 2015 2:42 pm 
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Soo after a while came with some conclusions of this stuff (proxy) I tried...

I enjoyed having man at arms with bow, they do not carry pikes or can´t support in fights, but for a D5 with fight 4 I still managed pretty well... they also made up weirdly my front line in some cases cause Imrahil was nearby and that banner effect just lovely.

Havent tried yet trebuchet not Avenger bolt thrower

Paladins are nice, they aint completly cheap specially mounted and such which can be compared to eomer and theoden and theodred, but they do offer cheapish/mid lvl heroes and some excelent might boost to the army.

I tried 2 of those and they are very nice choices to replace main heroes when there are games its risky to field Imrahil, or you just want to create various warbands for diferent functions... They seem to have replaced the DA captains in most cases, for a few more points they are way more flexible either on foot or mounted.

I do might think that to not to unvalue the need of fielding captains to lead warbands, I might place paladins with the non warband leading icon, like castellans or easterling dragon knights. By themselves they are deadly...


Sir Rovalan its actually fun, bit cheaper than Imrahil but I would field him alot more times as its just an empowered paladin, also have fight 6 and 3/2/2

I didnt excluded him from being a warband by itself as I see this like as I explained on fluff, the order´s champion and the tutor so I think hes like of those characters that are valuable to stay protected rather than showing his prowess in martial feats...

I knight hes way stronger on horse, but been liking him fielded on foot of late.
The only downside of this guy tis the D6 which makes him squishier than the rest, but still I think hes very decent...


Prince´s guard I just tried these on foot using Fountain court guards as proxy
Having a "gondor elite unit" with S4 its interesting even knowin g to sacrifice its defence for that, they are flexible in the terms of fighting and helped me a bunch backing up a DA knights with shield line more often than man at arms.

Of this I just made an option give to players,o or they go for a 3A line with 2 pikes support, or just 1 line support with more punching. They are pricey but seems they are fundamental on the lines.
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