All times are UTC


It is currently Wed Nov 27, 2024 7:05 pm



Post new topic Reply to topic  [ 13 posts ] 
Author Message
 Post subject: Turgon [Nov. 5: Mines of Moria]
PostPosted: Wed Feb 07, 2018 9:25 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Wed May 23, 2012 1:03 am
Posts: 42
LOTR SBG has been a fun hobby and part of my life for quite awhile now, and over the years it has always been a great joy seeing what other members of the community have made, built, and painted. There's always that thirst for more though! Always wishing that a member had posted just one more picture of their gorgeous terrain or newly painted army.

I figure now it's time to start giving back to the community as I haven't really posted much, despite always wishing that others would post more :wink:

So here I will be sharing my LOTR group's progress as we continue building and playing this great game. My goal is to post something here at least once a week, to help grow the hobby and give back to the members of this community who go out of their way to share their updates!


Last edited by Turgon_Seven on Tue Nov 06, 2018 5:17 am, edited 6 times in total.
Top
  Profile  
Reply with quote  
 Post subject: Re: Modular Scatter Terrain
PostPosted: Wed Feb 07, 2018 9:36 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Wed May 23, 2012 1:03 am
Posts: 42
Setting the Scene

Our LOTR group is fortunate enough to be able to game on a 4'4' gaming table with an inset playing surface and box around the edges. It's perfect for rolling dice and keeping everything nicely contained (and safe from food and drink!) during play.

Here are some action shots of different board setups on the table. You can see that there is a long way to go in terms of getting things painted, built, and flocked, but this should give you a good idea of the current state of our group's table.

Image

Image

Image

Image

Image
Top
  Profile  
Reply with quote  
 Post subject: Re: Modular Scatter Terrain [Pic Heavy]
PostPosted: Thu Feb 08, 2018 4:49 pm 
Loremaster
Loremaster
Offline

Joined: Wed May 21, 2014 1:55 am
Posts: 1478
Location: Seattle,Washington USA
Very nice balance between terrain and play-ability. Your tall trees - just straws with lichen on top? Simple but effective.

Recently discovered this:

Image

Kikkerland Biodegradable Paper Straws, Birch, Box of 144 for $10

Still experimenting with them myself - saw them and thought should be able to do something with them.

_________________
"Even darkness must pass. A new day will come. And when the sun shines it will shine out the clearer."
Top
  Profile  
Reply with quote  
 Post subject: Re: Modular Scatter Terrain [2/19 Update]
PostPosted: Mon Feb 19, 2018 4:54 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Wed May 23, 2012 1:03 am
Posts: 42
Thanks Mapper; the tall trees are made from irrigation tubing with lichen on top yes. The eventual plan is to paper mache texture and trunks around the tubing to make them much more realistic. That's a good tip with the straws you found!

Modular Trees

For our group's gameplay taste, we wanted our scatter terrain trees to be based on large circular bases similar to the LOTR figures. We also wanted to be able to field a large amount of trees to make it feel like a dense forest on a whim. And so after picking up about $60 worth of model railroad trees, we were set to go!

Image
A photo of some (not all) of the loose trees next to their bases.

Image
I used a hot glue gun to attach the trees to 3" wooden circular bases.

Image
Gluing sand onto the bases for texture.

Image
Getting ready to paint the dirt.

Image
We're getting close now!

Image
Finally I used Woodland Scenics flocking and bushes to complete the forest undergrowth.

Image
They turned out even better than I had imagined!

We're really happy with the end result - they are very sturdy (including a little flexible due to the hot glue, for when someone inevitably accidentally elbows them), look great on the table, and even obstruct line of sight underneath the trees which was a bonus goal I was shooting for.

All total we've made ~60 trees like this, with 30 more unfinished waiting for me to paint and flock them.
Top
  Profile  
Reply with quote  
 Post subject: Re: Scatter Terrain [Update 19/2: Trees]
PostPosted: Thu Feb 22, 2018 8:41 pm 
Loremaster
Loremaster
Offline

Joined: Wed May 21, 2014 1:55 am
Posts: 1478
Location: Seattle,Washington USA
Very nice, I'm a big fan of trees and terrain on gaming boards.

_________________
"Even darkness must pass. A new day will come. And when the sun shines it will shine out the clearer."
Top
  Profile  
Reply with quote  
 Post subject: Re: Scatter Terrain [Update 19/2: Trees]
PostPosted: Wed Feb 28, 2018 9:13 am 
Craftsman
Craftsman
Offline

Joined: Mon Apr 18, 2016 12:12 pm
Posts: 366
Location: United Kingdom
That looks incredible - Would love to play on that board :)
Top
  Profile  
Reply with quote  
 Post subject: Re: Scatter Terrain [Update 19/2: Trees]
PostPosted: Sat Mar 03, 2018 12:41 am 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Wed May 23, 2012 1:03 am
Posts: 42
Thanks for the comments Mapper and Slinky! It is a very fun board to play on.

Brick by Brick

As part of my terrain-making operation, I have a procedure for casting many Hirst Arts bricks at once as possible. You can never have enough bricks! Any bricks that are miscast (e.g. wrong size, didn't fill in all the way, etc.) I use for making ruins.

Image
I cast about 16 molds at once, so I use a large metal bowl for mixing the hydrocal (plaster).

Image
Some of the molds.

Image
After popping bricks out of the molds, I put them on these cookie cooling racks to dry out.

Image
Here's an example ruin I made out of miscast bricks.

Image
A closer look at a different angle. There are multiple windows and a platform up top for archers.

Image
Here you can see that same ruin on an active battlefield (at the center top back of the photo).

Image
And another closer angle on the battlefield. This was a 'capture the hill' objective game with 8 players (200 point armies each) so it was quite chaotic!
Top
  Profile  
Reply with quote  
 Post subject: Re: Scatter Terrain [March 3: Ruins]
PostPosted: Sat Mar 03, 2018 3:41 am 
Loremaster
Loremaster
Offline

Joined: Wed May 21, 2014 1:55 am
Posts: 1478
Location: Seattle,Washington USA
That is a lot of bricks at one time! If you want your miscast wall bricks to look worn, throw them into a paper sack and shake it for awhile! You'll have some dust to wipe off before you can glue or paint them but it gets rid of the defined edges and makes them look aged.

_________________
"Even darkness must pass. A new day will come. And when the sun shines it will shine out the clearer."
Top
  Profile  
Reply with quote  
 Post subject: Re: Scatter Terrain [March 3: Ruins]
PostPosted: Sat Mar 03, 2018 4:15 am 
Elven Warrior
Elven Warrior
Offline

Joined: Mon Mar 02, 2015 6:59 pm
Posts: 966
Location: Calgary, Canada
I don't cast quite that many bricks at once, but I use a food dehydrator to dry them. Mine was a gift, for dehydrating food (which I have never used it for, ironically), so I don't know how much they cost, but I'm told it's pretty reasonable.

I love the ruins and the playability they have from the photos. Your group is certainly spoiled to have you making all those lovely things for them. They really strike me as having a jungle style, especially with the moss trees, so if you ever tire of LotR, you can swap out aquarium plants and dinosaurs and go pulp.

_________________
"Diplomacy is the art of saying 'nice doggie' until you can find a rock." -Will Rogers
Top
  Profile  
Reply with quote  
 Post subject: Re: Scatter Terrain [March 3: Ruins]
PostPosted: Wed Mar 14, 2018 11:34 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Wed May 23, 2012 1:03 am
Posts: 42
Ooh that's a great tip Mapper, I'll have to try that.

Thanks for the feedback GreatKhanArtist! The terrain does have a very lush feel to it, you're right haha.

Simple House

One of the types of terrain I've wanted to make for quite awhile, but never felt satisfied with a good method, has been village terrain. The idea of playing a scenario in a full-blown village with streets and multi-level houses sounds like a blast.

Now that I have the bricks though, this task becomes a lot less daunting and more fun to accomplish! I started out by building a simple house.

Image
My messy brick assembly area. Sometimes you're just too excited about putting everything together to keep the work area clean ;)

Image
Slightly blurry shot of the inside of the house. The floor is wooden, and the house has a small doorway and five windows.

Image
Assembling the roof. The legos are helpful for supporting pieces while they dry, and maintaining good 90* angles.

Image
The front of the constructed house! I really like how the front triangle section of the roof came out.

Image
The doorway is the perfect size for infantry to walk through.

Image
The side view is plain, but workable. It will look a lot better once I paint it I think, with the details in the roof shingles.

Image
Some Warriors of Arnor lie in wait to defend their homestead! In this particular game, Arnor had their deployment bonus of being able to deploy anywhere out of line-of-sight... Which the person used to deploy in the middle of the map inside this house! It was a clever surprise move that caught the enemies off-guard.

Image
Bonus shot of one of our battlefields, the house is partially visible on the left.
Top
  Profile  
Reply with quote  
 Post subject: Re: Turgon [March 14: Simple House]
PostPosted: Wed Aug 29, 2018 7:37 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Sun Feb 05, 2012 8:41 pm
Posts: 172
Well done!

_________________
My This and That Again WIP blog: viewtopic.php?t=25598
Top
  Profile  
Reply with quote  
 Post subject: Re: Turgon [March 14: Simple House]
PostPosted: Tue Nov 06, 2018 5:42 am 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Wed May 23, 2012 1:03 am
Posts: 42
"And they call it a mine. A mine!"

Inspired by Fëanor, the mighty elf's "Of Rocks and Mithril" Moria terrain (http://www.one-ring.co.uk/viewtopic.php?f=7&t=683), I've been busy preparing new terrain for our LOTR group's upcoming kickoff game for the year. The theme? Moria!

The idea is to focus on twisty caves and corridors, along with dangerous walkways far above the near-bottomless abyss. Since most of our SBG battles have taken place on battlefields with plenty of room to manuever, this should make for an interesting challenge.

Image
The new battlefield lies deep under the mountain...

Image
To accomplish the effect I'm aiming for, I decided to make a series of modular cave 'islands' that will then be connected by a modular pillar-bridge system. To this end, I began cutting 2 layers of 2" pink foam stacked atop each other (4" total height) to form what will eventually be the modular caves.

Image
With the help of a hotwire foam knife and my wife, the foam can be shaped into a nice jagged, curved, cave-like texture.

Image
Here you can see our steadily growing stack of caves. The top 2" of foam has been carved out to form the cave's passageways.

Image
Meanwhile, underneath the bottom layer of foam we carved hidden channels for some electrical work. These caves will eventually have flickering LED torches!

Image
I especially loved Feanor's well placement in his caves; here I'm testing how it will look in our setup.

Image
This took longer than expected to get working, but now we're cooking with fire! The torches are made from LED bulbs with the flames sculpted around the bulb with hot glue.

Image
A sheet of plain black paper forms the abyss... for now ;)

Image
The LED torch and cave shapes make for some awesome visuals.

Image
Sneak preview of the currently WIP mines... Dry ice may or may not be involved...

Stay tuned! Our first gameday is in a couple weeks, so this terrain will be ready by then one way or another. I still need to texture and paint everything, as well as build the pillar-walkway system.
Top
  Profile  
Reply with quote  
 Post subject: Re: Turgon [Nov. 5: Mines of Moria]
PostPosted: Tue Nov 06, 2018 10:07 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Mon Dec 14, 2009 6:53 pm
Posts: 635
Location: Utrecht, The Netherlands
Images: 14
I love it! :yay: I'm very happy to see I could inspire you to start this great project. I really like the idea of the modular cave-islands. Can't wait to see this project take shape! 8)
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 81 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: