All times are UTC


It is currently Thu Nov 28, 2024 2:43 am



Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: SBG: Resistant to Magic and Shatter/Tremor
PostPosted: Thu Nov 11, 2010 12:23 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Fri Jul 31, 2009 2:46 am
Posts: 290
Images: 10
Hey all, need some quick reference to rules....

1) Where is the official rule to describe Resistant to Magic (ie. Glorfindel(sp) and the Cave Drake)?

2) The new Shatter spell has made the game very...very...unbalanced. It is worded is such a way that even prevents the Good model to "pick up" a weapon during the ENTIRE game. Is there talk of having this spell reworded or taken out? ...or for weapons, especially named weapons, getting a resistant save? Even wizard staves are included under this spell.

3) Tremor: a potential 12" st6 magical whip, where only 1 model can make a save in the "usual way." Only saving grace is that it casts on a 5+. I get the impression that GW is making very overt strides to break away from J.R.R. Tolkiens' M.E. and making it ....gw-universe.

Anyway, needed to vent and seriously need to know where the rules for Resistant to Magic is to be found.

-Scar :puppy:

_________________
Free speech carries with it some freedom to listen. -B.M.
Top
  Profile  
Reply with quote  
 Post subject: Re: SBG: Resistant to Magic and Shatter/Tremor
PostPosted: Thu Nov 11, 2010 5:18 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Mon Mar 15, 2010 11:38 pm
Posts: 584
Location: Fighting a Balrog on some mountain.
Images: 8
Believe the resistant to magic rules are found at the beginning of the hobbits section in ORB.

_________________
http://noddwyr.wordpress.com
Top
  Profile  
Reply with quote  
 Post subject: Re: SBG: Resistant to Magic and Shatter/Tremor
PostPosted: Thu Nov 11, 2010 6:04 pm 
Loremaster
Loremaster
Offline

Joined: Thu May 06, 2004 6:37 pm
Posts: 1006
Location: Medway, Kent UK
Images: 1
A model carrying a magic weapon will have Will to resist Shatter and models can't pick up weapons under normal circumstances anyway,
Top
  Profile  
Reply with quote  
 Post subject: Re: SBG: Resistant to Magic and Shatter/Tremor
PostPosted: Thu Nov 11, 2010 8:48 pm 
Craftsman
Craftsman
Offline

Joined: Wed Apr 07, 2010 2:44 pm
Posts: 484
Location: London
ScarpeIron wrote:
3) Tremor: a potential 12" st6 magical whip, where only 1 model can make a save in the "usual way." Only saving grace is that it casts on a 5+. I get the impression that GW is making very overt strides to break away from J.R.R. Tolkiens' M.E. and making it ....gw-universe.

In theory it looks scary, but in practice either the Shaman a) won't make it into the right position to cast the spell before dying, or b) won't cause enough damage to repay his own points value in that way, so you might aswell get more models instead. A lot of people are crying about the new Shaman being overpowered, but in reality he's even more useless than the old one. Oh and by resisting in the 'usual way', the spell has no effect at all. So just have a hero in your line somewhere if you're that afraid.

And as Hithero said heroes have Will for a reason.

_________________
Coordinator of the Great British Hobbit League
Top
  Profile  
Reply with quote  
 Post subject: Re: SBG: Resistant to Magic and Shatter/Tremor
PostPosted: Fri Nov 12, 2010 2:33 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Fri Jul 31, 2009 2:46 am
Posts: 290
Images: 10
I found the rules for Resistant to Magic, we all kinda busted out laughing for a while too. (thanks for replying Noddwyr)

and BlackMist, you're reading that with Tremor you're reading the rules in a way that if one model in the line resists the knockdown then ALL the models in that line resist the knockdown effect? Cause we did not see it that way. You do pose a interesting point though. We looked at it in your interpretation and figured it can also mean that if one figure resists the knockdown effect then the rest in the line behind it are "saved," meaning the spells "tremor" is blocked from going further...but the rest up to that point are still knocked down.

As for Shatter, I completely agree with your points and they were brought up as well. I just see the actual model/rules being un-Tolkien-esque. I know I know...but I like storyline and for me it just does not seem to fit into Middle Earth. With that being said, I enjoy the fun of the game and my pleasure can be buffered a bit to allow my friends to have a bit of their fun as well. Even if that means I have to endure the jabs of having failed the resist and seeing Durins axe turn to dust.....

But again, Black you raised a interesting point. I will throw it back into my groups mix and see what we come up with.

Thanks all for responding -Scar :puppy:

_________________
Free speech carries with it some freedom to listen. -B.M.
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 124 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: