I found the rules for Resistant to Magic, we all kinda busted out laughing for a while too. (thanks for replying Noddwyr)
and BlackMist, you're reading that with Tremor you're reading the rules in a way that if one model in the line resists the knockdown then ALL the models in that line resist the knockdown effect? Cause we did not see it that way. You do pose a interesting point though. We looked at it in your interpretation and figured it can also mean that if one figure resists the knockdown effect then the rest in the line behind it are "saved," meaning the spells "tremor" is blocked from going further...but the rest up to that point are still knocked down.
As for Shatter, I completely agree with your points and they were brought up as well. I just see the actual model/rules being un-Tolkien-esque. I know I know...but I like storyline and for me it just does not seem to fit into Middle Earth. With that being said, I enjoy the fun of the game and my pleasure can be buffered a bit to allow my friends to have a bit of their fun as well. Even if that means I have to endure the jabs of having failed the resist and seeing Durins axe turn to dust.....
But again, Black you raised a interesting point. I will throw it back into my groups mix and see what we come up with.
Thanks all for responding -Scar