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 Post subject: Weapon Options
PostPosted: Fri Aug 23, 2013 3:45 pm 
Craftsman
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Hey guys, how are you?

I've recently started converting some Warriors of Minas Tirith in to Osgiliath Veterans, and to represent how they've been fighting for days on end I've given them a lot of non-regulation weapons, i.e axes, picks, maces etc etc.

Now, although the official GW models only carry swords, is it possible for my Osgiliath Veteran holding an axe as his handweapon of choice to use it as that? My friend is unsure as to whether this is the case or not, but I think that it'd make sense.

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Jake.
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 Post subject: Re: Weapon Options
PostPosted: Fri Aug 23, 2013 4:29 pm 
Elven Elder
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Yes you can.

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 Post subject: Re: Weapon Options
PostPosted: Fri Aug 23, 2013 6:39 pm 
Craftsman
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Thanks for clearing that up, I can't wait to get them painted and on the field.
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 Post subject: Re: Weapon Options
PostPosted: Sat Aug 31, 2013 8:25 pm 
Loremaster
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as for uruks you can also get various weapons instead of the swords?

Now a tricky model I´ve been looking at, the uruk hai berserker

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As you notice the tip of the sword is pickaxe pointy edge and big enough to make a good use of it, does this blade can be used to count as pickaxe as well?
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 Post subject: Re: Weapon Options
PostPosted: Sat Aug 31, 2013 8:31 pm 
Elven Elder
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No. It's listed as a 2-h sword that's it's only option unless stated otherwise in the war gear section

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 Post subject: Re: Weapon Options
PostPosted: Sat Aug 31, 2013 8:54 pm 
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ok thank you, i dont have fallen realms book yet so wanted to make sure if he still had his weapon profile listed.
As for remain models can I change the sword for another weapon?
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 Post subject: Re: Weapon Options
PostPosted: Sat Aug 31, 2013 9:02 pm 
Elven Elder
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I don't believe so but that's my interpretation of the rules. Also remember that the Beserkers have normal hand weapons too

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 Post subject: Re: Weapon Options
PostPosted: Sat Aug 31, 2013 9:05 pm 
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Soo means as long its normal weapon and dont tell what type of, we can assume we can give anything to them as long it keeps the weapon class type?
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 Post subject: Re: Weapon Options
PostPosted: Sat Aug 31, 2013 9:51 pm 
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From the FAQ:
Q: If the profile of a model states that it is armed with a
two-handed weapon, such as an Uruk-hai Berserker or
Clansman of Lamedon, do they count as being armed with
a single-handed weapon as well? (p67)

A: Yes. Many of these models will have a secondary
weapon that is clearly visible on the model for the
purposes of determining which special strikes they can
make with their hand weapon. However, if it is unclear
which single-handed weapon a model is equipped with, it
cannot make a special strike.
http://www.games-workshop.com/MEDIA_Cus ... PRIL13.pdf
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 Post subject: Re: Weapon Options
PostPosted: Sat Aug 31, 2013 10:08 pm 
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alright ty :)
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 Post subject: Re: Weapon Options
PostPosted: Sat Aug 31, 2013 10:46 pm 
Elven Warrior
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That said in the source book (fallen realms) it does not say a 2handed sword.

It says two handed weapon, as such you can convert away, or use the swords as picks same goes with burdur have you seen that weapon that thing can pull a piercing strike any day

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 Post subject: Re: Weapon Options
PostPosted: Sat Aug 31, 2013 11:10 pm 
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grimhammers say they got 2 weapons in 1 go, is that possible to give em?
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 Post subject: Re: Weapon Options
PostPosted: Sun Sep 01, 2013 1:25 am 
Elven Elder
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Grungehog wrote:
That said in the source book (fallen realms) it does not say a 2handed sword.

It says two handed weapon, as such you can convert away, or use the swords as picks same goes with burdur have you seen that weapon that thing can pull a piercing strike any day


That seems borderline cheating, why would that be acceptable?

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 Post subject: Re: Weapon Options
PostPosted: Sun Sep 01, 2013 2:33 am 
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If the weapon was ment to say something would say for example on a WOMT gear: Hand weapon (sword) and armour or sword and armour, they just say hand weapon and armour, in this case hand weapon can be many things: sword, dagger, mace, maul, flail, pickaxe, axe so we just suit whats better to use :P

They corrected mistakes for example anduril, its stated its a sword.
Other weapons on models that in rules dont give the exact type of it, we dont have to assume the weapon the miniature carry its actually that 1, you need to convert to what you like. Its not a thing that I like most but for example 1 of my dwarf captains carries a mace instead of his hand axe( hes that dwarf model with axe and shield btw), he was converted but its legal :P

That was my question overall, if it says that berserkers have 2 handed weapons I can assume that partly its sword and the special attack is of a pickaxe (because the edge of the blade seems like 2 head pickaxe)
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 Post subject: Re: Weapon Options
PostPosted: Sun Sep 01, 2013 4:04 am 
Elven Elder
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I would say its a sword and you can only feint with it. It is clearly a sword and not a pick/ axe therefor you cannot piecing strike with it.

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 Post subject: Re: Weapon Options
PostPosted: Sun Sep 01, 2013 11:26 am 
Loremaster
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but it says on the model profile on the scourcebook being a sword? cause if not you can convert :P
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 Post subject: Re: Weapon Options
PostPosted: Sun Sep 01, 2013 11:37 am 
Elven Warrior
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imo I think the it should be able to pierce and feint(obviously not in the same turn)

Yet again look at what burdur carries I play that as a piercing weapon that can feint

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 Post subject: Re: Weapon Options
PostPosted: Sun Sep 01, 2013 12:14 pm 
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It makes sense cause even on wiki they use those edges to pierce through a target.

text on wiki:

"Each side of the four-inch-wide blade was hammered to a sharp edge, and one blow from it could cut a man in a half. It was not an elegant or particularly efficient sword --- for example, the spikes could be caught in the victim --- but the level of intimidation generated by such a nasty weapon was huge. "

Funny thing about uruk swords that should get a usefull rule other than feint:

"The swords of the Uruk-hai are strangely crafted. They are straight the whole way; however, at the top of the weapon there is a spike potruding from the blade, used to snare a horseman and pull him to the ground. Also, if the sword was held backwards, it would still increase pain and likeliness of the enemy's death.
"The upward-pointing spike on the end was an ingenious addition by Saruman, a learned scholar skilled in the arts of warfare. Knowing that he would be facing the legendary Rohirrim cavalry, the additional spike could pull a rider from his horse with minimal effort and either kill or disable his mount. It also served as a terror weapon, sending many shivers down the spine of even experienced soldiers."

So they could use for 2 methods, also beleiving piercing strike should come from this, since if you turn them around, they function exactly like a pickaxe.

Image

seems this weapon special rules only benefits goblins the most since their puny fight and armour makes no diference to soo cheap and numerous horde.
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 Post subject: Re: Weapon Options
PostPosted: Sun Sep 01, 2013 12:28 pm 
Elven Elder
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Weapon strikes are always WYSIWIG. If you so wish, you can convert all your bersekers to have axes so they may piercing strike. But remember you'd have to go 2H at the same time. Personally, if we met at a tourney and you wished to use standard beserkers and have them pierce I'd be inclined to say no. They are clearly swords and not axes or picks.

Quote:
Funny thing about uruk swords that should get a usefull rule other than feint:

So what you're proposing is a weapon that counts as multiple types for the purpose of striking. Sure why not, because it's totally not broken considering every Uruk is armed with one and doesnt have to pay an upgrade cost. Unlike the elven blade or pick hammer.

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 Post subject: Re: Weapon Options
PostPosted: Sun Sep 01, 2013 12:34 pm 
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I didnt said I would use it, although I migth convert stuff in order to use diferent type of weapons, not all models will carry of course since this special weapons got downsides which for an uruk are not so good lol
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