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Barrel Rider
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Post subject: Re: Hurl and fall damage???
Posted: Wed Aug 13, 2014 11:05 pm
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Joined: Mon Feb 17, 2014 6:07 pm Posts: 78 Location: SCOTLAND!!!
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I can't find in the rules anything about this situation so what I would do is resolve the Strength 3 hits for each model passed through and then if he is still living resolve a Strength 6 hit when he reaches the bottom of the hill, building (ect.) just as if he had hit a obstacle or model with Strength 6 or higher. This should be easy to agree with your opponent! That's just what I would do but feel free to decide a rule yourself or wait for someone to come up with a better idea!
_________________ Kili - "Aren't you going to search me? I could have anything down my trousers" Tauriel - "Or nothing"
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Lord Maedhros
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Post subject: Re: Hurl and fall damage???
Posted: Thu Aug 14, 2014 12:11 am
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Joined: Sat Jul 06, 2013 10:38 pm Posts: 169 Images: 2
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I would assume that you would do the following....
1)Take the hits of for passing through models. 2) If still alive take the falling damage.
At least that is what I would do...
_________________ "A king is he that can hold his own, or else his title is vain." - Maedhros
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mertaal
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Post subject: Re: Hurl and fall damage???
Posted: Thu Aug 14, 2014 5:54 am
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Joined: Fri Dec 14, 2012 11:35 am Posts: 922 Location: London, UK Images: 58
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There's nothing explicitly stating they would (I believe), however, there's also no reason to believe the normal rules for falling damage would somehow be negated by hurl. So I would conclude that yes, you'd roll the strength 6(or is it 5? don't remember) for passing through models, and then for falling damage if still alive.
I always revert to common sense when the rules aren't 100% crystal over a given situation. I know this is a fantasy world, but it's not the sort of fantasy where getting hit in the face by a rock from a 40 feet drop doesn't hurt.
_________________ Available for Commissions! Check out my blog: http://yggdrasilpainting.wix.com/yggdrasilpainting
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